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Why girls go pink: Game character identification and game-players’ motivations

Overview of attention for article published in Computers in Human Behavior, November 2013
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (81st percentile)
  • Above-average Attention Score compared to outputs of the same age and source (60th percentile)

Mentioned by

blogs
1 blog
twitter
1 X user

Citations

dimensions_citation
69 Dimensions

Readers on

mendeley
162 Mendeley
citeulike
1 CiteULike
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Title
Why girls go pink: Game character identification and game-players’ motivations
Published in
Computers in Human Behavior, November 2013
DOI 10.1016/j.chb.2013.06.046
Authors

Eva A. van Reijmersdal, Jeroen Jansz, Oscar Peters, Guda van Noort

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 162 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 1%
Netherlands 1 <1%
Chile 1 <1%
Brazil 1 <1%
Israel 1 <1%
United States 1 <1%
Unknown 155 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 40 25%
Student > Master 28 17%
Student > Bachelor 20 12%
Student > Doctoral Student 12 7%
Researcher 12 7%
Other 31 19%
Unknown 19 12%
Readers by discipline Count As %
Social Sciences 34 21%
Computer Science 32 20%
Psychology 25 15%
Business, Management and Accounting 18 11%
Arts and Humanities 7 4%
Other 19 12%
Unknown 27 17%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 24 January 2019.
All research outputs
#4,658,114
of 25,371,288 outputs
Outputs from Computers in Human Behavior
#1,584
of 4,414 outputs
Outputs of similar age
#41,004
of 226,632 outputs
Outputs of similar age from Computers in Human Behavior
#22
of 55 outputs
Altmetric has tracked 25,371,288 research outputs across all sources so far. Compared to these this one has done well and is in the 81st percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 4,414 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 22.5. This one has gotten more attention than average, scoring higher than 64% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 226,632 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 81% of its contemporaries.
We're also able to compare this research output to 55 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 60% of its contemporaries.