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MediaSync

Overview of attention for book
Cover of 'MediaSync'

Table of Contents

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    Book Overview
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    Chapter 1 Introduction to Media Synchronization (MediaSync)
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    Chapter 2 Evolution of Temporal Multimedia Synchronization Principles
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    Chapter 3 Theoretical Foundations: Formalized Temporal Models for Hyperlinked Multimedia Documents
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    Chapter 4 Time, Frequency and Phase Synchronisation for Multimedia—Basics, Issues, Developments and Opportunities
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    Chapter 5 Simultaneous Output-Timing Control in Networked Games and Virtual Environments
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    Chapter 6 Automated Video Mashups: Research and Challenges
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    Chapter 7 MediaSynch Issues for Computer-Supported Cooperative Work
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    Chapter 8 Perceiving, Interacting and Playing with Multimedia Delays
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    Chapter 9 Methods for Human-Centered Evaluation of MediaSync in Real-Time Communication
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    Chapter 10 Synchronization for Secondary Screens and Social TV: User Experience Aspects
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    Chapter 11 Media Synchronization in Networked Multisensory Applications with Haptics
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    Chapter 12 Olfaction-Enhanced Multimedia Synchronization
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    Chapter 13 SMIL: Synchronized Multimedia Integration Language
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    Chapter 14 Specifying Intermedia Synchronization with a Domain-Specific Language: The Nested Context Language (NCL)
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    Chapter 15 Time and Timing Within MPEG Standards
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    Chapter 16 Synchronization in MPEG-4 Systems
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    Chapter 17 Media Synchronization on the Web
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    Chapter 18 Media Synchronisation for Television Services Through HbbTV
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    Chapter 19 Video Delivery and Challenges: TV, Broadcast and Over The Top
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    Chapter 20 Camera Synchronization for Panoramic Videos
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    Chapter 21 Merge and Forward: A Self-Organized Inter-Destination Media Synchronization Scheme for Adaptive Media Streaming over HTTP
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    Chapter 22 Watermarking and Fingerprinting
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    Chapter 23 Network Delay and Bandwidth Estimation for Cross-Device Synchronized Media
Attention for Chapter 5: Simultaneous Output-Timing Control in Networked Games and Virtual Environments
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Citations

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Chapter title
Simultaneous Output-Timing Control in Networked Games and Virtual Environments
Chapter number 5
Book title
MediaSync
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-65840-7_5
Book ISBNs
978-3-31-965839-1, 978-3-31-965840-7
Authors

Pingguo Huang, Yutaka Ishibashi, Huang, Pingguo, Ishibashi, Yutaka

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 33%
Student > Postgraduate 1 33%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 2 67%
Unknown 1 33%