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Mendeley readers
Chapter title |
Play It to Plan It? The Impact of Game Elements on Usage of a Urban Planning App
|
---|---|
Chapter number | 12 |
Book title |
User Centric E-Government
|
Published by |
Springer, Cham, January 2018
|
DOI | 10.1007/978-3-319-59442-2_12 |
Book ISBNs |
978-3-31-959441-5, 978-3-31-959442-2
|
Authors |
Sarah-Kristin Thiel, Titiana Ertiö |
Mendeley readers
The data shown below were compiled from readership statistics for 206 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 206 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 37 | 18% |
Student > Master | 29 | 14% |
Researcher | 21 | 10% |
Student > Doctoral Student | 16 | 8% |
Professor > Associate Professor | 11 | 5% |
Other | 27 | 13% |
Unknown | 65 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 36 | 17% |
Computer Science | 34 | 17% |
Business, Management and Accounting | 33 | 16% |
Arts and Humanities | 8 | 4% |
Decision Sciences | 4 | 2% |
Other | 17 | 8% |
Unknown | 74 | 36% |