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Educational Technology and Narrative

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Cover of 'Educational Technology and Narrative'

Table of Contents

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    Book Overview
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    Chapter 1 The Spirit of Storytelling
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    Chapter 2 The Narrative Imperative: Creating a Storytelling Culture in the Classroom
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    Chapter 3 Stories as Decision Scaffolds: Understanding Nonlinear Storytelling Using Case-Based Reasoning and Educational Design Research
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    Chapter 4 Using Trust Telling and Amicable Inquiry for Open Educational Resources to Strengthen a University Network in Thailand
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    Chapter 5 Narrative Qualities of Design Argumentation
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    Chapter 6 Scenario-Based Workplace Training as Storytelling
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    Chapter 7 It Is a Two-Way Street: Using Storytelling and Narration as a Formalized Method to Promote Partnership Between the Instructors and ID Team in Higher Education Context
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    Chapter 8 Personal Tales of Instructional Design from the Facilitator’s Perspective
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    Chapter 9 Storytelling as Transdisciplinarity: An Experiment in First-Year Composition and Communication
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    Chapter 10 Advancing Social Narrative Intervention Tools for Students with Autism: The Role of Educational Technology
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    Chapter 11 Designing for Adult Learners’ Metacognitive Development and Narrative Identity
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    Chapter 12 Using the Design Thinking Cycle to Tell the Story of Innovative Learning Spaces
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    Chapter 13 Show and Tell: The Steps to Keeping the End in Mind
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    Chapter 14 Empowered Guinea Pigs: Stories of Cross-Disciplinary Projects in an Experimental Educational Software Design Course
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    Chapter 15 Use of a Content-Based Science Narrative to Develop Situational Interest Within a Digital Game
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    Chapter 16 Indiana University Plagiarism Tutorials and Tests: 14 Years of Worldwide Learning Online
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    Chapter 17 Using Activity Theory in Designing Science Inquiry Games
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    Chapter 18 An Instructional Designer’s Story of Designing Gender and Sexuality Courses
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    Chapter 19 Minding the Stories We Tell: Acknowledging and Addressing Implicit Narratives in IDT
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    Chapter 20 Designing for Narrative-Like Learning Experiences
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    Chapter 21 Use of Precedent as a Narrative Practice in Design Learning
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    Chapter 22 Promoting Creativity and Critical Thinking Through Digital Storytelling: Perceptions of Undergraduate Students
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    Chapter 23 Changing the Narrative of School: Toward a Neuro-cognitive Redefinition of Learning
Attention for Chapter 18: An Instructional Designer’s Story of Designing Gender and Sexuality Courses
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Chapter title
An Instructional Designer’s Story of Designing Gender and Sexuality Courses
Chapter number 18
Book title
Educational Technology and Narrative
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-69914-1_18
Book ISBNs
978-3-31-969913-4, 978-3-31-969914-1
Authors

Amy M. Grincewicz