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Fusion of Smart, Multimedia and Computer Gaming Technologies

Overview of attention for book
Attention for Chapter 2: Smart Gamification and Smart Serious Games
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Citations

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Readers on

mendeley
99 Mendeley
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Chapter title
Smart Gamification and Smart Serious Games
Chapter number 2
Book title
Fusion of Smart, Multimedia and Computer Gaming Technologies
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-14645-4_2
Book ISBNs
978-3-31-914644-7, 978-3-31-914645-4
Authors

Alexander Uskov, Bhuvana Sekar

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 99 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 1%
Spain 1 1%
Turkey 1 1%
Germany 1 1%
Unknown 95 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 21 21%
Student > Ph. D. Student 17 17%
Student > Bachelor 11 11%
Researcher 10 10%
Student > Doctoral Student 5 5%
Other 17 17%
Unknown 18 18%
Readers by discipline Count As %
Computer Science 37 37%
Social Sciences 10 10%
Business, Management and Accounting 7 7%
Engineering 6 6%
Arts and Humanities 4 4%
Other 11 11%
Unknown 24 24%