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Extreme Programming and Agile Methods - XP/Agile Universe 2002

Overview of attention for book
Cover of 'Extreme Programming and Agile Methods - XP/Agile Universe 2002'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Designing Requirements: Incorporating Usage-Centered Design into an Agile SW Development Process
  3. Altmetric Badge
    Chapter 2 Supporting Distributed Extreme Programming
  4. Altmetric Badge
    Chapter 3 Using Ant to Solve Problems Posed by Frequent Deployments
  5. Altmetric Badge
    Chapter 4 Supporting Adaptable Methodologies to Meet Evolving Project Needs
  6. Altmetric Badge
    Chapter 5 Strategies for Introducing XP to New Client Sites
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    Chapter 6 Establishing an Agile Testing Team: Our Four Favorite “Mistakes”
  8. Altmetric Badge
    Chapter 7 Turning the Knobs: A Coaching Pattern for XP through Agile Metrics
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    Chapter 8 Agile Project Management Methods for ERP: How to Apply Agile Processes to Complex COTS Projects and Live to Tell About It
  10. Altmetric Badge
    Chapter 9 Extreme Programming in a Research Environment
  11. Altmetric Badge
    Chapter 10 Tailoring XP for Large System Mission Critical Software Development
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    Chapter 11 Acceptance Testing HTML
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    Chapter 12 Probe Tests: A Strategy for Growing Automated Tests around Legacy Code
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    Chapter 13 An Informal Formal Method for Systematic JUnit Test Case Generation
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    Chapter 14 A Light in a Dark Place: Test-Driven Development with 3rd Party Packages
  16. Altmetric Badge
    Chapter 15 Agile Meets CMMI: Culture Clash or Common Cause?
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    Chapter 16 Circle of Life, Spiral of Death: Are XP Teams Following the Essential Practices?
  18. Altmetric Badge
    Chapter 17 Tracking Test First Pair Programming — An Experiment
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    Chapter 18 How to Get the Most out of Extreme Programming/Agile Methods
  20. Altmetric Badge
    Chapter 19 Empirical Findings in Agile Methods
  21. Altmetric Badge
    Chapter 20 Exploring the Efficacy of Distributed Pair Programming
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    Chapter 21 Pair Programming: Addressing Key Process Areas of the People-CMM
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    Chapter 22 When Pairs Disagree, 1-2-3
  24. Altmetric Badge
    Chapter 23 Triggers and Practice: How Extremes in Writing Relate to Creativity and Learning
  25. Altmetric Badge
    Chapter 24 Extreme Teaching — An Agile Approach to Education
  26. Altmetric Badge
    Chapter 25 Extreme Programming as a Teaching Process
  27. Altmetric Badge
    Chapter 26 From the Student’s Perspective
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    Chapter 27 Perceptions of Agile Practices: A Student Survey
  29. Altmetric Badge
    Chapter 28 XP in a Legacy Environment
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    Chapter 29 XP for a Day
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    Chapter 30 Accelerated Solution Centers — Implementing DSDM in the Real World
  32. Altmetric Badge
    Chapter 31 Refactoring: Improving the Design of Existing Code
  33. Altmetric Badge
    Chapter 32 The Agile Database
  34. Altmetric Badge
    Chapter 33 Change Wizardry - Tools for Geeks
  35. Altmetric Badge
    Chapter 34 Beyond the Customer: Agile Business Practices for XP
  36. Altmetric Badge
    Chapter 35 XP Release Planning and User Stories
  37. Altmetric Badge
    Chapter 36 Steering the Big Ship: Succeeding in Changing an Organization’s Practices
  38. Altmetric Badge
    Chapter 37 Scrum and Agile 101
  39. Altmetric Badge
    Chapter 38 How to Be a Coach
  40. Altmetric Badge
    Chapter 39 Sharpening the Axe for Test Driven Development
  41. Altmetric Badge
    Chapter 40 Pair Programming: Experience the Difference
  42. Altmetric Badge
    Chapter 41 How to Start an XP Project: The Initial Phase
  43. Altmetric Badge
    Chapter 42 Effective Java Testing Strategies
  44. Altmetric Badge
    Chapter 43 Test Drive for Testers: What, When, and How Testers Do for XP Teams
  45. Altmetric Badge
    Chapter 44 Scaling Agile Processes: Agile Software Development in Large Projects
  46. Altmetric Badge
    Chapter 45 Applying XP Tools to J2EE for the Extreme Programming Universe
  47. Altmetric Badge
    Chapter 46 Distributed Pair Programming
  48. Altmetric Badge
    Chapter 47 Agile Acceptance Testing
  49. Altmetric Badge
    Chapter 48 XP Fest
  50. Altmetric Badge
    Chapter 49 Empirical Evaluation of Agile Processes
  51. Altmetric Badge
    Chapter 50 Are Testers eXtinct? How Can Testers Contribute to XP Teams?
  52. Altmetric Badge
    Chapter 51 XP - Beyond Limitations?
  53. Altmetric Badge
    Chapter 52 Extreme Fishbowl
  54. Altmetric Badge
    Chapter 53 Agile Experiences
Attention for Chapter 52: Extreme Fishbowl
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (76th percentile)
  • Good Attention Score compared to outputs of the same age and source (76th percentile)

Mentioned by

twitter
4 tweeters

Citations

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9 Dimensions

Readers on

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1 Mendeley
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Chapter title
Extreme Fishbowl
Chapter number 52
Book title
Extreme Programming and Agile Methods — XP/Agile Universe 2002
Published in
Lecture notes in computer science, January 2002
DOI 10.1007/3-540-45672-4_52
Book ISBNs
978-3-54-044024-6, 978-3-54-045672-8
Authors

Zhon Johansen, Ken Auer, Brian Button, Alistair Cockburn, James Grenning, Kay Johansen, Duff O’Melia

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 100%
Readers by discipline Count As %
Psychology 1 100%

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 26 March 2012.
All research outputs
#2,572,617
of 10,467,418 outputs
Outputs from Lecture notes in computer science
#1,804
of 7,156 outputs
Outputs of similar age
#23,241
of 100,736 outputs
Outputs of similar age from Lecture notes in computer science
#4
of 17 outputs
Altmetric has tracked 10,467,418 research outputs across all sources so far. Compared to these this one has done well and is in the 75th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 7,156 research outputs from this source. They receive a mean Attention Score of 4.3. This one has gotten more attention than average, scoring higher than 74% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 100,736 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 76% of its contemporaries.
We're also able to compare this research output to 17 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 76% of its contemporaries.