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Avatars at Work and Play : Collaboration and Interaction in Shared Virtual Environments

Overview of attention for book
Attention for Chapter 8: Consequences of Playing Violent Video Games in Immersive Virtual Environments
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1 X user

Citations

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46 Dimensions

Readers on

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21 Mendeley
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Chapter title
Consequences of Playing Violent Video Games in Immersive Virtual Environments
Chapter number 8
Book title
Avatars at Work and Play
Published by
Springer, Dordrecht, January 2006
DOI 10.1007/1-4020-3898-4_8
Book ISBNs
978-1-4020-3883-9, 978-1-4020-3898-3
Authors

Susan Persky, Jim Blascovich

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 3 14%
United Kingdom 1 5%
Portugal 1 5%
Korea, Republic of 1 5%
Unknown 15 71%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 57%
Researcher 4 19%
Student > Bachelor 2 10%
Other 1 5%
Student > Master 1 5%
Other 1 5%
Readers by discipline Count As %
Psychology 6 29%
Social Sciences 6 29%
Computer Science 3 14%
Arts and Humanities 3 14%
Linguistics 1 5%
Other 1 5%
Unknown 1 5%