You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
|
---|---|
Chapter number | 17 |
Book title |
Advances in Computer Entertainment Technology
|
Published by |
Springer, Cham, December 2017
|
DOI | 10.1007/978-3-319-76270-8_17 |
Book ISBNs |
978-3-31-976269-2, 978-3-31-976270-8
|
Authors |
Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt |
Mendeley readers
The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 18 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 22% |
Researcher | 3 | 17% |
Student > Doctoral Student | 2 | 11% |
Student > Bachelor | 1 | 6% |
Lecturer | 1 | 6% |
Other | 1 | 6% |
Unknown | 6 | 33% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 17% |
Design | 3 | 17% |
Psychology | 2 | 11% |
Business, Management and Accounting | 1 | 6% |
Nursing and Health Professions | 1 | 6% |
Other | 3 | 17% |
Unknown | 5 | 28% |