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Gamification, Digitalisierung und Industrie 4.0

Overview of attention for book
Attention for Chapter 1: Gamification, Digitalisierung und Industrie 4.0: Gesellschaft und Unternehmensführung im Umbruch
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Chapter title
Gamification, Digitalisierung und Industrie 4.0: Gesellschaft und Unternehmensführung im Umbruch
Chapter number 1
Book title
Gamification, Digitalisierung und Industrie 4.0
Published by
Springer Gabler, Wiesbaden, January 2018
DOI 10.1007/978-3-658-19865-7_1
Book ISBNs
978-3-65-819864-0, 978-3-65-819865-7
Authors

Lutz Anderie

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 10 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 30%
Student > Master 2 20%
Professor > Associate Professor 1 10%
Student > Ph. D. Student 1 10%
Unknown 3 30%
Readers by discipline Count As %
Engineering 2 20%
Business, Management and Accounting 2 20%
Biochemistry, Genetics and Molecular Biology 1 10%
Economics, Econometrics and Finance 1 10%
Computer Science 1 10%
Other 0 0%
Unknown 3 30%