You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Best Practices for Using Enterprise Gamification to Engage Employees and Customers
|
---|---|
Chapter number | 31 |
Book title |
Human-Computer Interaction. Applications and Services
|
Published by |
Springer, Berlin, Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39262-7_31 |
Book ISBNs |
978-3-64-239261-0, 978-3-64-239262-7
|
Authors |
Marta Rauch, Rauch, Marta |
Mendeley readers
The data shown below were compiled from readership statistics for 129 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Canada | 2 | 2% |
United States | 2 | 2% |
Norway | 1 | <1% |
Australia | 1 | <1% |
Brazil | 1 | <1% |
Germany | 1 | <1% |
United Kingdom | 1 | <1% |
Netherlands | 1 | <1% |
Spain | 1 | <1% |
Other | 1 | <1% |
Unknown | 117 | 91% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 31 | 24% |
Student > Ph. D. Student | 24 | 19% |
Student > Bachelor | 19 | 15% |
Researcher | 10 | 8% |
Student > Doctoral Student | 8 | 6% |
Other | 18 | 14% |
Unknown | 19 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 34 | 26% |
Business, Management and Accounting | 31 | 24% |
Social Sciences | 12 | 9% |
Economics, Econometrics and Finance | 6 | 5% |
Arts and Humanities | 5 | 4% |
Other | 17 | 13% |
Unknown | 24 | 19% |