↓ Skip to main content

Computers and Games

Overview of attention for book
Cover of 'Computers and Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Single-Player Monte-Carlo Tree Search
  3. Altmetric Badge
    Chapter 2 Amazons Discover Monte-Carlo
  4. Altmetric Badge
    Chapter 3 Monte-Carlo Tree Search Solver
  5. Altmetric Badge
    Chapter 4 An Analysis of UCT in Multi-player Games
  6. Altmetric Badge
    Chapter 5 Multi-player Go
  7. Altmetric Badge
    Chapter 6 Parallel Monte-Carlo Tree Search
  8. Altmetric Badge
    Chapter 7 A Parallel Monte-Carlo Tree Search Algorithm
  9. Altmetric Badge
    Chapter 8 Using Artificial Boundaries in the Game of Go
  10. Altmetric Badge
    Chapter 9 A Fast Indexing Method for Monte-Carlo Go
  11. Altmetric Badge
    Chapter 10 An Improved Safety Solver in Go Using Partial Regions
  12. Altmetric Badge
    Chapter 11 Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
  13. Altmetric Badge
    Chapter 12 Frequency Distribution of Contextual Patterns in the Game of Go
  14. Altmetric Badge
    Chapter 13 A New Proof-Number Calculation Technique for Proof-Number Search
  15. Altmetric Badge
    Chapter 14 About the Completeness of Depth-First Proof-Number Search
  16. Altmetric Badge
    Chapter 15 Weak Proof-Number Search
  17. Altmetric Badge
    Chapter 16 Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
  18. Altmetric Badge
    Chapter 17 Knowledge Inferencing on Chinese Chess Endgames
  19. Altmetric Badge
    Chapter 18 Learning Positional Features for Annotating Chess Games: A Case Study
  20. Altmetric Badge
    Chapter 19 Extended Null-Move Reductions
  21. Altmetric Badge
    Chapter 20 GTQ: A Language and Tool for Game-Tree Analysis
  22. Altmetric Badge
    Chapter 21 Probing the 4-3-2 Edge Template in Hex
  23. Altmetric Badge
    Chapter 22 The Game of Synchronized Domineering
  24. Altmetric Badge
    Chapter 23 A Retrograde Approximation Algorithm for Multi-player Can’t Stop
  25. Altmetric Badge
    Chapter 24 AWT: Aspiration with Timer Search Algorithm in Siguo
Attention for Chapter 11: Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Altmetric Badge

Citations

dimensions_citation
6 Dimensions

Readers on

mendeley
82 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Chapter number 11
Book title
Computers and Games
Published by
Springer, Berlin, Heidelberg, September 2008
DOI 10.1007/978-3-540-87608-3_11
Book ISBNs
978-3-54-087607-6, 978-3-54-087608-3
Authors

Rémi Coulom

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 82 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 1%
France 1 1%
South Africa 1 1%
United Kingdom 1 1%
Belgium 1 1%
United States 1 1%
Unknown 76 93%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 19 23%
Student > Master 15 18%
Researcher 14 17%
Student > Bachelor 8 10%
Other 5 6%
Other 8 10%
Unknown 13 16%
Readers by discipline Count As %
Computer Science 35 43%
Engineering 9 11%
Mathematics 7 9%
Physics and Astronomy 4 5%
Medicine and Dentistry 2 2%
Other 9 11%
Unknown 16 20%