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Mendeley readers
Chapter title |
Comparison Analysis of Video Game Purchase Factors between Japanese and American Consumers
|
---|---|
Chapter number | 30 |
Book title |
Knowledge-Based and Intelligent Information and Engineering Systems
|
Published in |
Lecture notes in computer science, January 2011
|
DOI | 10.1007/978-3-642-23854-3_30 |
Book ISBNs |
978-3-64-223853-6, 978-3-64-223854-3
|
Authors |
Kodai Kitami, Ryosuke Saga, Kazunori Matsumoto, Kitami, Kodai, Saga, Ryosuke, Matsumoto, Kazunori |
Mendeley readers
The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 17% |
Unknown | 5 | 83% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 33% |
Student > Bachelor | 2 | 33% |
Student > Ph. D. Student | 1 | 17% |
Professor > Associate Professor | 1 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 33% |
Psychology | 2 | 33% |
Business, Management and Accounting | 1 | 17% |
Design | 1 | 17% |