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Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection)

Overview of attention for article published in Frontiers in Psychology, June 2015
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Title
Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection)
Published in
Frontiers in Psychology, June 2015
DOI 10.3389/fpsyg.2015.00713
Pubmed ID
Authors

Bernhard E. Riecke, Jacqueline D. Jordan

Abstract

Illusions of self-movement (vection) can be used in virtual reality (VR) and other applications to give users the embodied sensation that they are moving when physical movement is unfeasible or too costly. Whereas a large body of vection literature studied how various parameters of the presented visual stimulus affect vection, little is known how different display types might affect vection. As a step toward addressing this gap, we conducted three experiments to compare vection and usability parameters between commonly used VR displays, ranging from stereoscopic projection and 3D TV to high-end head-mounted display (HMD, NVIS SX111) and recent low-cost HMD (Oculus Rift). The last experiment also compared these two HMDs in their native full field of view (FOV) and a reduced, matched FOV of 72° × 45°. Participants moved along linear and curvilinear paths in the virtual environment, reported vection onset time, and rated vection intensity at the end of each trial. In addition, user ratings on immersion, motion sickness, vection, and overall preference were recorded retrospectively and compared between displays. Unexpectedly, there were no significant effects of display on vection measures. Reducing the FOV for the HMDs (from full to 72° × 45°) decreased vection onset latencies, but did not affect vection intensity. As predicted, curvilinear paths yielded earlier and more intense vection. Although vection has often been proposed to predict or even cause motion sickness, we observed no correlation for any of the displays studied. In conclusion, perceived self-motion and other user experience measures proved surprisingly tolerant toward changes in display type as long as the FOV was roughly matched. This suggests that display choice for vection research and VR applications can be largely based on other considerations as long as the provided FOV is sufficiently large.

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 88 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Japan 1 1%
Netherlands 1 1%
Canada 1 1%
Unknown 85 97%

Demographic breakdown

Readers by professional status Count As %
Student > Master 16 18%
Student > Ph. D. Student 14 16%
Student > Doctoral Student 10 11%
Researcher 7 8%
Student > Bachelor 5 6%
Other 9 10%
Unknown 27 31%
Readers by discipline Count As %
Psychology 17 19%
Neuroscience 7 8%
Computer Science 7 8%
Engineering 7 8%
Medicine and Dentistry 5 6%
Other 14 16%
Unknown 31 35%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 13 May 2015.
All research outputs
#15,331,767
of 22,803,211 outputs
Outputs from Frontiers in Psychology
#18,639
of 29,717 outputs
Outputs of similar age
#157,036
of 267,541 outputs
Outputs of similar age from Frontiers in Psychology
#406
of 532 outputs
Altmetric has tracked 22,803,211 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 29,717 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 12.5. This one is in the 31st percentile – i.e., 31% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 267,541 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 32nd percentile – i.e., 32% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 532 others from the same source and published within six weeks on either side of this one. This one is in the 20th percentile – i.e., 20% of its contemporaries scored the same or lower than it.