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Clinical Rehabilitation Experience Utilizing Serious Games

Overview of attention for book
Attention for Chapter 3: Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks
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Citations

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Chapter title
Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks
Chapter number 3
Book title
Clinical Rehabilitation Experience Utilizing Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2018
DOI 10.1007/978-3-658-21957-4_3
Book ISBNs
978-3-65-821956-7, 978-3-65-821957-4
Authors

Hendrik Iben, Ali Mehmood Khan, Michael Lawo, Iben, Hendrik, Khan, Ali Mehmood, Lawo, Michael

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 1 33%
Unknown 2 67%
Readers by discipline Count As %
Computer Science 1 33%
Unknown 2 67%