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Video Game Playing Is Independently Associated with Blood Pressure and Lipids in Overweight and Obese Adolescents

Overview of attention for article published in PLOS ONE, November 2011
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (94th percentile)
  • High Attention Score compared to outputs of the same age and source (91st percentile)

Mentioned by

blogs
2 blogs
twitter
9 X users

Citations

dimensions_citation
76 Dimensions

Readers on

mendeley
206 Mendeley
citeulike
1 CiteULike
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Title
Video Game Playing Is Independently Associated with Blood Pressure and Lipids in Overweight and Obese Adolescents
Published in
PLOS ONE, November 2011
DOI 10.1371/journal.pone.0026643
Pubmed ID
Authors

Gary S. Goldfield, Glen P. Kenny, Stasia Hadjiyannakis, Penny Phillips, Angela S. Alberga, Travis J. Saunders, Mark S. Tremblay, Janine Malcolm, Denis Prud'homme, Rejeanne Gougeon, Ronald J. Sigal

Abstract

To examine the association between duration and type of screen time (TV, video games, computer time) and blood pressure (BP) and lipids in overweight and obese adolescents.

X Demographics

X Demographics

The data shown below were collected from the profiles of 9 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 206 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 1%
United States 2 <1%
Brazil 1 <1%
Mexico 1 <1%
New Zealand 1 <1%
Japan 1 <1%
Spain 1 <1%
Unknown 196 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 39 19%
Student > Bachelor 30 15%
Student > Ph. D. Student 25 12%
Researcher 17 8%
Other 11 5%
Other 38 18%
Unknown 46 22%
Readers by discipline Count As %
Medicine and Dentistry 36 17%
Nursing and Health Professions 30 15%
Sports and Recreations 22 11%
Psychology 18 9%
Computer Science 8 4%
Other 35 17%
Unknown 57 28%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 20. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 12 August 2013.
All research outputs
#1,847,222
of 25,559,053 outputs
Outputs from PLOS ONE
#22,526
of 222,886 outputs
Outputs of similar age
#9,046
of 154,178 outputs
Outputs of similar age from PLOS ONE
#242
of 2,687 outputs
Altmetric has tracked 25,559,053 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 92nd percentile: it's in the top 10% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 222,886 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 15.8. This one has done well, scoring higher than 89% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 154,178 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 94% of its contemporaries.
We're also able to compare this research output to 2,687 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 91% of its contemporaries.