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X Demographics
Mendeley readers
Chapter title |
Serious Games in Virtual Environments: Cognitive Ergonomic Trainings for Workplaces in Intralogistics
|
---|---|
Chapter number | 26 |
Book title |
Advances in Human Factors in Wearable Technologies and Game Design
|
Published by |
Springer, Cham, July 2018
|
DOI | 10.1007/978-3-319-94619-1_26 |
Book ISBNs |
978-3-31-994618-4, 978-3-31-994619-1
|
Authors |
Veronika Kretschmer, André Terharen, Kretschmer, Veronika, Terharen, André |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Scientists | 1 | 50% |
Members of the public | 1 | 50% |
Mendeley readers
The data shown below were compiled from readership statistics for 29 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 29 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 5 | 17% |
Student > Ph. D. Student | 4 | 14% |
Student > Bachelor | 3 | 10% |
Student > Master | 3 | 10% |
Lecturer | 3 | 10% |
Other | 0 | 0% |
Unknown | 11 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 6 | 21% |
Computer Science | 5 | 17% |
Business, Management and Accounting | 2 | 7% |
Social Sciences | 2 | 7% |
Mathematics | 1 | 3% |
Other | 2 | 7% |
Unknown | 11 | 38% |