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Distributed, Ambient and Pervasive Interactions: Technologies and Contexts

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Cover of 'Distributed, Ambient and Pervasive Interactions: Technologies and Contexts'

Table of Contents

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    Book Overview
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    Chapter 1 Understanding Animal Behavior Using Their Trajectories
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    Chapter 2 Visualization of Real World Activity on Group Work
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    Chapter 3 A Multi-level Localization System for Intelligent User Interfaces
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    Chapter 4 Survey on Vision-Based Path Prediction
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    Chapter 5 Neural Mechanisms of Animal Navigation
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    Chapter 6 Towards Supporting Multigenerational Co-creation and Social Activities: Extending Learning Analytics Platforms and Beyond
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    Chapter 7 Designing a Mobile Behavior Sampling Tool for Spatial Analytics
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    Chapter 8 Design and Evaluation of Seamless Learning Analytics
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    Chapter 9 Easy-to-Install Methods for Indoor Context Recognition Using Wi-Fi Signals
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    Chapter 10 Finding Discriminative Animal Behaviors from Sequential Bio-Logging Trajectory Data
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    Chapter 11 A Look at Feet: Recognizing Tailgating via Capacitive Sensing
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    Chapter 12 Sensing, Perception and Decision for Deep Learning Based Autonomous Driving
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    Chapter 13 The Reconfigurable Wall System: Designing a Responsive Structure Reactive to Socio-Environmental Conditions
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    Chapter 14 Can Machine Learning Techniques Provide Better Learning Support for Elderly People?
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    Chapter 15 Holistic Quantified Self Framework for Augmented Human
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    Chapter 16 An Intuitive and Personal Projection Interface for Enhanced Self-management
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    Chapter 17 Potential of Wearable Technology for Super-Aging Societies
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    Chapter 18 Evaluating Learning Style-Based Grouping Strategies in Real-World Collaborative Learning Environment
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    Chapter 19 Behavior Mapping of Sketching in VR Space with Physical Tablet Interface
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    Chapter 20 Effective Learning Environment Design for Aging Well: A Review
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    Chapter 21 Computing Atmospheres
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    Chapter 22 Providing Daily Casual Information Through Eye Contact with Emotional Creatures
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    Chapter 23 Touch: Communication of Emotion Through Computational Textile Expression
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    Chapter 24 Comparing Jokes with NLP: How Far Can Joke Vectors Take Us?
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    Chapter 25 Designing Humour in Interaction
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    Chapter 26 Humor Facilitation of Polarized Events
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    Chapter 27 Plug and Play for a Transferrable Sense of Humour
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    Chapter 28 Automatic Joke Generation: Learning Humor from Examples
Attention for Chapter 17: Potential of Wearable Technology for Super-Aging Societies
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Chapter title
Potential of Wearable Technology for Super-Aging Societies
Chapter number 17
Book title
Distributed, Ambient and Pervasive Interactions: Technologies and Contexts
Published by
Springer, Cham, July 2018
DOI 10.1007/978-3-319-91131-1_17
Book ISBNs
978-3-31-991130-4, 978-3-31-991131-1
Authors

Atsushi Shimada, Shimada, Atsushi

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 10 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 2 20%
Student > Ph. D. Student 1 10%
Unspecified 1 10%
Professor > Associate Professor 1 10%
Student > Master 1 10%
Other 0 0%
Unknown 4 40%
Readers by discipline Count As %
Unspecified 1 10%
Psychology 1 10%
Social Sciences 1 10%
Engineering 1 10%
Design 1 10%
Other 0 0%
Unknown 5 50%