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Mastering the game of Go with deep neural networks and tree search

Overview of attention for article published in Nature, January 2016
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • Among the highest-scoring outputs from this source (#37 of 65,149)
  • High Attention Score compared to outputs of the same age (99th percentile)
  • High Attention Score compared to outputs of the same age and source (99th percentile)

Citations

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1583 Dimensions

Readers on

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7214 Mendeley
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28 CiteULike
Title
Mastering the game of Go with deep neural networks and tree search
Published in
Nature, January 2016
DOI 10.1038/nature16961
Pubmed ID
Authors

David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman, Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine Leach, Koray Kavukcuoglu, Thore Graepel, Demis Hassabis

Abstract

The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses 'value networks' to evaluate board positions and 'policy networks' to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.

Twitter Demographics

The data shown below were collected from the profiles of 1,850 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 7,214 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 113 2%
United Kingdom 56 <1%
Germany 43 <1%
Japan 31 <1%
China 22 <1%
Spain 16 <1%
France 13 <1%
Netherlands 12 <1%
Korea, Republic of 11 <1%
Other 116 2%
Unknown 6781 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2021 28%
Student > Master 1469 20%
Researcher 1108 15%
Student > Bachelor 827 11%
Unspecified 423 6%
Other 1365 19%
Unknown 1 <1%
Readers by discipline Count As %
Computer Science 3298 46%
Engineering 1139 16%
Unspecified 594 8%
Physics and Astronomy 432 6%
Agricultural and Biological Sciences 368 5%
Other 1382 19%
Unknown 1 <1%

Attention Score in Context

This research output has an Altmetric Attention Score of 3157. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 20 December 2018.
All research outputs
#183
of 12,528,145 outputs
Outputs from Nature
#37
of 65,149 outputs
Outputs of similar age
#7
of 333,087 outputs
Outputs of similar age from Nature
#3
of 983 outputs
Altmetric has tracked 12,528,145 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 99th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 65,149 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 73.1. This one has done particularly well, scoring higher than 99% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 333,087 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 99% of its contemporaries.
We're also able to compare this research output to 983 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 99% of its contemporaries.