You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Automatic Recognition of Affective Body Movement in a Video Game Scenario
|
---|---|
Chapter number | 17 |
Book title |
Intelligent Technologies for Interactive Entertainment
|
Published by |
Springer, Berlin, Heidelberg, May 2011
|
DOI | 10.1007/978-3-642-30214-5_17 |
Book ISBNs |
978-3-64-230213-8, 978-3-64-230214-5
|
Authors |
Nikolaos Savva, Nadia Bianchi-Berthouze, Savva, Nikolaos, Bianchi-Berthouze, Nadia |
Mendeley readers
The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Austria | 2 | 4% |
Colombia | 1 | 2% |
Netherlands | 1 | 2% |
France | 1 | 2% |
Australia | 1 | 2% |
Spain | 1 | 2% |
Japan | 1 | 2% |
Unknown | 48 | 86% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 20 | 36% |
Student > Master | 12 | 21% |
Researcher | 5 | 9% |
Student > Bachelor | 5 | 9% |
Student > Doctoral Student | 2 | 4% |
Other | 6 | 11% |
Unknown | 6 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 32 | 57% |
Engineering | 6 | 11% |
Arts and Humanities | 2 | 4% |
Psychology | 2 | 4% |
Medicine and Dentistry | 2 | 4% |
Other | 6 | 11% |
Unknown | 6 | 11% |