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Mendeley readers
Chapter title |
User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principles
|
---|---|
Chapter number | 8 |
Book title |
Game User Experience Evaluation
|
Published by |
Springer International Publishing, June 2015
|
DOI | 10.1007/978-3-319-15985-0_8 |
Book ISBNs |
978-3-31-915984-3, 978-3-31-915985-0
|
Authors |
Heather Desurvire, Charlotte Wiberg |
Editors |
Regina Bernhaupt |
Mendeley readers
The data shown below were compiled from readership statistics for 68 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
France | 1 | 1% |
Australia | 1 | 1% |
Brazil | 1 | 1% |
Unknown | 65 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 17 | 25% |
Student > Master | 14 | 21% |
Student > Bachelor | 6 | 9% |
Researcher | 4 | 6% |
Student > Doctoral Student | 3 | 4% |
Other | 11 | 16% |
Unknown | 13 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 33 | 49% |
Design | 4 | 6% |
Psychology | 4 | 6% |
Social Sciences | 3 | 4% |
Arts and Humanities | 2 | 3% |
Other | 5 | 7% |
Unknown | 17 | 25% |