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X Demographics
Mendeley readers
Title |
How to Define Games and Why We Need to
|
---|---|
Published in |
The Computer Games Journal, May 2019
|
DOI | 10.1007/s40869-019-00080-6 |
Authors |
Jonne Arjoranta |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Japan | 1 | 33% |
Unknown | 2 | 67% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 3 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 193 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 193 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 37 | 19% |
Student > Master | 14 | 7% |
Researcher | 9 | 5% |
Student > Ph. D. Student | 6 | 3% |
Student > Postgraduate | 5 | 3% |
Other | 17 | 9% |
Unknown | 105 | 54% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 33 | 17% |
Psychology | 11 | 6% |
Social Sciences | 9 | 5% |
Arts and Humanities | 8 | 4% |
Design | 6 | 3% |
Other | 22 | 11% |
Unknown | 104 | 54% |