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How to Define Games and Why We Need to

Overview of attention for article published in The Computer Games Journal, May 2019
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3 X users

Citations

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22 Dimensions

Readers on

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193 Mendeley
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Title
How to Define Games and Why We Need to
Published in
The Computer Games Journal, May 2019
DOI 10.1007/s40869-019-00080-6
Authors

Jonne Arjoranta

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 193 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 193 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 37 19%
Student > Master 14 7%
Researcher 9 5%
Student > Ph. D. Student 6 3%
Student > Postgraduate 5 3%
Other 17 9%
Unknown 105 54%
Readers by discipline Count As %
Computer Science 33 17%
Psychology 11 6%
Social Sciences 9 5%
Arts and Humanities 8 4%
Design 6 3%
Other 22 11%
Unknown 104 54%