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How to Define Games and Why We Need to

Overview of attention for article published in The Computer Games Journal, May 2019
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Mentioned by

twitter
1 tweeter

Citations

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2 Dimensions

Readers on

mendeley
33 Mendeley
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Title
How to Define Games and Why We Need to
Published in
The Computer Games Journal, May 2019
DOI 10.1007/s40869-019-00080-6
Authors

Jonne Arjoranta

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 33 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 6 18%
Student > Master 5 15%
Student > Postgraduate 2 6%
Professor 2 6%
Student > Ph. D. Student 1 3%
Other 3 9%
Unknown 14 42%
Readers by discipline Count As %
Computer Science 8 24%
Social Sciences 3 9%
Arts and Humanities 3 9%
Psychology 1 3%
Sports and Recreations 1 3%
Other 2 6%
Unknown 15 45%