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Serious Games, Interaction, and Simulation

Overview of attention for book
Cover of 'Serious Games, Interaction, and Simulation'

Table of Contents

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    Book Overview
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    Chapter 1 Editorial
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    Chapter 2 Games Keep You Forever Young in Mind and Body
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    Chapter 3 How Fun Can a Serious Game Be?
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    Chapter 4 Applying a Serious Game Quality Model
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    Chapter 5 Dynamic Serious Games Balancing
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    Chapter 6 Relation Between Game Genres and Competences for In-Game Certification
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    Chapter 7 Serious Games for the Cognitive Stimulation of Adults: A Proposal of a Pilot Project
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    Chapter 8 VirtualSign in Serious Games
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    Chapter 9 The Design and Study of a Serious Game for Attention Training of the Older Adults
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    Chapter 10 Sensitizing: Helping Children Design Serious Games for a Surrogate Population
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    Chapter 11 Chess Playing and Mathematics: An Exploratory Study in the South African Context
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    Chapter 12 A Virtual City Environment for Engineering Problem Based Learning
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    Chapter 13 Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health
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    Chapter 14 A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving
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    Chapter 15 Serious Computer Games Design for Active Learning in Teacher Education
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    Chapter 16 Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
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    Chapter 17 Serious Games for Large-Scale Image Sensing
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    Chapter 18 Games’ “Social Tech Booster”
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    Chapter 19 BIM to IoT: The Persistence Problem
Attention for Chapter 16: Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
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Citations

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Readers on

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20 Mendeley
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Chapter title
Enabling Control of 3D Visuals, Scenarios and Non-linear Gameplay in Serious Game Development Through Model-Driven Authoring
Chapter number 16
Book title
Serious Games, Interaction, and Simulation
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-29060-7_16
Book ISBNs
978-3-31-929059-1, 978-3-31-929060-7
Authors

Van Hoecke, Sofie, Samyn, Koen, Deglorie, Gaétan, Janssens, Olivier, Lambert, Peter, Van de Walle, Rik, Sofie Van Hoecke, Koen Samyn, Gaétan Deglorie, Olivier Janssens, Peter Lambert, Rik Van de Walle

Editors

Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Belgium 1 5%
Unknown 19 95%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 30%
Lecturer > Senior Lecturer 2 10%
Researcher 2 10%
Student > Bachelor 2 10%
Lecturer 1 5%
Other 2 10%
Unknown 5 25%
Readers by discipline Count As %
Computer Science 6 30%
Psychology 3 15%
Social Sciences 1 5%
Medicine and Dentistry 1 5%
Engineering 1 5%
Other 0 0%
Unknown 8 40%