Effect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Article in Learning and Motivation (August 2024)
The most recent citing publications are shown below. View all 18 publications that cite this research output on Dimensions.
Article in Learning and Motivation (August 2024)
Article in Journal of Affective Disorders Reports (April 2024)
Book chapter (March 2024)