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Interactivity and Reward-Related Neural Activation during a Serious Videogame

Overview of attention for article published in PLOS ONE, March 2012
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About this Attention Score

  • In the top 5% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (98th percentile)
  • High Attention Score compared to outputs of the same age and source (97th percentile)

Mentioned by

news
6 news outlets
blogs
1 blog
policy
1 policy source
twitter
28 X users
facebook
1 Facebook page
wikipedia
2 Wikipedia pages
googleplus
1 Google+ user
reddit
1 Redditor
video
1 YouTube creator

Citations

dimensions_citation
102 Dimensions

Readers on

mendeley
259 Mendeley
citeulike
1 CiteULike
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Title
Interactivity and Reward-Related Neural Activation during a Serious Videogame
Published in
PLOS ONE, March 2012
DOI 10.1371/journal.pone.0033909
Pubmed ID
Authors

Steven W. Cole, Daniel J. Yoo, Brian Knutson

Abstract

This study sought to determine whether playing a "serious" interactive digital game (IDG)--the Re-Mission videogame for cancer patients--activates mesolimbic neural circuits associated with incentive motivation, and if so, whether such effects stem from the participatory aspects of interactive gameplay, or from the complex sensory/perceptual engagement generated by its dynamic event-stream. Healthy undergraduates were randomized to groups in which they were scanned with functional magnetic resonance imaging (FMRI) as they either actively played Re-Mission or as they passively observed a gameplay audio-visual stream generated by a yoked active group subject. Onset of interactive game play robustly activated mesolimbic projection regions including the caudate nucleus and nucleus accumbens, as well as a subregion of the parahippocampal gyrus. During interactive gameplay, subjects showed extended activation of the thalamus, anterior insula, putamen, and motor-related regions, accompanied by decreased activation in parietal and medial prefrontal cortex. Offset of interactive gameplay activated the anterior insula and anterior cingulate. Between-group comparisons of within-subject contrasts confirmed that mesolimbic activation was significantly more pronounced in the active playgroup than in the passive exposure control group. Individual difference analyses also found the magnitude of parahippocampal activation following gameplay onset to correlate with positive attitudes toward chemotherapy assessed both at the end of the scanning session and at an unannounced one-month follow-up. These findings suggest that IDG-induced activation of reward-related mesolimbic neural circuits stems primarily from participatory engagement in gameplay (interactivity), rather than from the effects of vivid and dynamic sensory stimulation.

X Demographics

X Demographics

The data shown below were collected from the profiles of 28 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 259 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 5 2%
Germany 3 1%
France 2 <1%
Austria 2 <1%
Canada 2 <1%
Spain 2 <1%
Mexico 2 <1%
Norway 1 <1%
Brazil 1 <1%
Other 7 3%
Unknown 232 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 51 20%
Student > Master 42 16%
Researcher 38 15%
Student > Bachelor 30 12%
Student > Doctoral Student 14 5%
Other 53 20%
Unknown 31 12%
Readers by discipline Count As %
Psychology 78 30%
Computer Science 30 12%
Medicine and Dentistry 27 10%
Social Sciences 18 7%
Neuroscience 12 5%
Other 52 20%
Unknown 42 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 92. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 23 December 2023.
All research outputs
#472,968
of 25,852,155 outputs
Outputs from PLOS ONE
#6,569
of 225,405 outputs
Outputs of similar age
#2,048
of 172,743 outputs
Outputs of similar age from PLOS ONE
#84
of 3,679 outputs
Altmetric has tracked 25,852,155 research outputs across all sources so far. Compared to these this one has done particularly well and is in the 98th percentile: it's in the top 5% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 225,405 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 15.9. This one has done particularly well, scoring higher than 97% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 172,743 tracked outputs that were published within six weeks on either side of this one in any source. This one has done particularly well, scoring higher than 98% of its contemporaries.
We're also able to compare this research output to 3,679 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 97% of its contemporaries.