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Virtual Reality and Augmented Reality

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Cover of 'Virtual Reality and Augmented Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Switch Techniques to Recover Spatial Consistency Between Virtual and Real World for Navigation with Teleportation
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    Chapter 2 Modular and Flexible Tangible Molecular Interface for Interactive Molecular Simulation Based on Internet of Things Approach
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    Chapter 3 Machine Learning Based Interaction Technique Selection for 3D User Interfaces
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    Chapter 4 Volumetric Representation of Semantically Segmented Human Body Parts Using Superquadrics
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    Chapter 5 3DPlasticToolkit: Plasticity for 3D User Interfaces
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    Chapter 6 Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases
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    Chapter 7 Using VR for Fitness Training – Pilot Study
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    Chapter 8 Augmented Reality in Physics Education: Motion Understanding Using an Augmented Airtable
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    Chapter 9 For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning
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    Chapter 10 Evaluating Added Value of Augmented Reality to Assist Aeronautical Maintenance Workers—Experimentation on On-field Use Case
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    Chapter 11 Exploiting Augmented Reality to Enhance Piping and Instrumentation Diagrams for Information Retrieval Tasks in Industry 4.0 Maintenance
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    Chapter 12 Expert Evaluation of the Usability of HeloVis: A 3D Immersive Helical Visualization for SIGINT Analysis
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    Chapter 13 The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments
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    Chapter 14 Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds
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    Chapter 15 Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
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    Chapter 16 The Effects of Driving Habits on Virtual Reality Car Passenger Anxiety
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    Chapter 17 Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD
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    Chapter 18 Augmented Reality to Enhance the Clinical Eye: The Improvement of ADL Evaluation by Mean of a Sensors Based Observation
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    Chapter 19 Tangible Stickers: A Sensor Based Tangible User Interface
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    Chapter 20 Designing an Interactive and Collaborative Experience in Audio Augmented Reality
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    Chapter 21 Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors
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    Chapter 22 Point-Cloud Rendering for Video See-Through Augmented Reality
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    Chapter 23 Immersive and Interactive Visualisation of a Virtual Honey Bee Colony
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    Chapter 24 The EmojiGrid as an Immersive Self-report Tool for the Affective Assessment of 360 VR Videos
Attention for Chapter 20: Designing an Interactive and Collaborative Experience in Audio Augmented Reality
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21 Mendeley
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Chapter title
Designing an Interactive and Collaborative Experience in Audio Augmented Reality
Chapter number 20
Book title
Virtual Reality and Augmented Reality
Published by
Springer, Cham, October 2019
DOI 10.1007/978-3-030-31908-3_20
Book ISBNs
978-3-03-031907-6, 978-3-03-031908-3
Authors

Valentin Bauer, Anna Nagele, Chris Baume, Tim Cowlishaw, Henry Cooke, Chris Pike, Patrick G. T. Healey, Bauer, Valentin, Nagele, Anna, Baume, Chris, Cowlishaw, Tim, Cooke, Henry, Pike, Chris, Healey, Patrick G. T.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 21 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 29%
Researcher 3 14%
Student > Bachelor 2 10%
Student > Master 2 10%
Student > Doctoral Student 1 5%
Other 1 5%
Unknown 6 29%
Readers by discipline Count As %
Computer Science 5 24%
Arts and Humanities 3 14%
Engineering 3 14%
Design 2 10%
Medicine and Dentistry 1 5%
Other 1 5%
Unknown 6 29%