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Augmented Reality in Education

Overview of attention for book
Cover of 'Augmented Reality in Education'

Table of Contents

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    Book Overview
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    Chapter 1 Augmented Reality in Education: Current Status and Advancement of the Field
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    Chapter 2 Designing Augmented Reality Applications as Learning Activity
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    Chapter 3 An Online Platform for Enhancing Learning Experiences with Web-Based Augmented Reality and Pictorial Bar Code
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    Chapter 4 The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education
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    Chapter 5 The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
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    Chapter 6 Choral Konsult: Augmented Reality for Electrate Learning
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    Chapter 7 Augmented Reality in Medical Education and Training: From Physicians to Patients
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    Chapter 8 The Usage of Augmented Reality in Dental Education
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    Chapter 9 The Development of Augmented Reality Applications for Chemistry Learning
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    Chapter 10 Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education
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    Chapter 11 Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning, and Emotional Engagement
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    Chapter 12 Design and Implementation of Augmented Reality for English Language Education
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    Chapter 13 Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
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    Chapter 14 The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application
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    Chapter 15 Making Inside the Augment: Augmented Reality and Art/Design Education
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    Chapter 16 The Romantic App: Augmented Reality in Fine Art Education
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    Chapter 17 Augmented Reality for Outdoor Environmental Education
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    Chapter 18 Augmented Reality in Environmental Humanities Education
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    Chapter 19 Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene
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    Chapter 20 Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms
Attention for Chapter 5: The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
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Citations

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18 Mendeley
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Chapter title
The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
Chapter number 5
Book title
Augmented Reality in Education
Published by
Springer, Cham, January 2020
DOI 10.1007/978-3-030-42156-4_5
Book ISBNs
978-3-03-042155-7, 978-3-03-042156-4
Authors

Alexander Atanasyan, Dennis Kobelt, Marvin Goppold, Torben Cichon, Michael Schluse, Atanasyan, Alexander, Kobelt, Dennis, Goppold, Marvin, Cichon, Torben, Schluse, Michael

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 18 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 17%
Student > Doctoral Student 1 6%
Student > Bachelor 1 6%
Professor 1 6%
Student > Ph. D. Student 1 6%
Other 1 6%
Unknown 10 56%
Readers by discipline Count As %
Computer Science 3 17%
Engineering 3 17%
Psychology 1 6%
Mathematics 1 6%
Unknown 10 56%