↓ Skip to main content

Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Universal Design of ICT: A Historical Journey from Specialized Adaptations Towards Designing for Diversity
  3. Altmetric Badge
    Chapter 2 From Accessible Interfaces to Useful and Adapted Interactions
  4. Altmetric Badge
    Chapter 3 Integrated Assistive Auxiliary System - Developing Low Cost Assistive Technology to Provide Computational Accessibility for Disabled People
  5. Altmetric Badge
    Chapter 4 Co-creating Persona Scenarios with Diverse Users Enriching Inclusive Design
  6. Altmetric Badge
    Chapter 5 Construction of an Inexpensive Eye Tracker for Social Inclusion and Education
  7. Altmetric Badge
    Chapter 6 Understanding Organizations Through Systems Oriented Design: Mapping Critical Intervention Points for Universal Design
  8. Altmetric Badge
    Chapter 7 Process Modelling (BPM) in Healthcare – Breast Cancer Screening
  9. Altmetric Badge
    Chapter 8 Brain-Computer Interfaces for Communication in Severe Acquired Brain Damage: Challenges and Strategies in Clinical Research and Development
  10. Altmetric Badge
    Chapter 9 Evaluating Hands-On and Hands-Free Input Methods for a Simple Game
  11. Altmetric Badge
    Chapter 10 Affective Communication Enhancement System for Locked-In Syndrome Patients
  12. Altmetric Badge
    Chapter 11 Perceived Midpoint of the Forearm
  13. Altmetric Badge
    Chapter 12 Gen_braille: Development of a Braille Pattern Printing Method for Parametric 3D CAD Modeling
  14. Altmetric Badge
    Chapter 13 User Interfaces in Dark Mode During Daytime – Improved Productivity or Just Cool-Looking?
  15. Altmetric Badge
    Chapter 14 Usability Evaluation of Short Dwell-Time Activated Eye Typing Techniques
  16. Altmetric Badge
    Chapter 15 A Comparative Study of Three Sudoku Input Methods for Touch Displays
  17. Altmetric Badge
    Chapter 16 QB-Gest: Qwerty Bimanual Gestural Input for Eyes-Free Smartphone Text Input
  18. Altmetric Badge
    Chapter 17 Exploring WAI-Aria Techniques to Enhance Screen Reader Interaction: The Case of a Portal for Rating Accessibility of Cultural Heritage Sites
  19. Altmetric Badge
    Chapter 18 Impact of Sentence Length on the Readability of Web for Screen Reader Users
  20. Altmetric Badge
    Chapter 19 Towards Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text Readability?
  21. Altmetric Badge
    Chapter 20 Investigating the Effect of Adding Visual Content to Textual Search Interfaces on Accessibility of Dyslexic Users
  22. Altmetric Badge
    Chapter 21 A Comparative Study of Accessibility and Usability of Norwegian University Websites for Screen Reader Users Based on User Experience and Automated Assessment
  23. Altmetric Badge
    Chapter 22 Usability of User-Centric Mobile Application Design from Visually Impaired People’s Perspective
  24. Altmetric Badge
    Chapter 23 Large Scale Augmented Reality for Collaborative Environments
  25. Altmetric Badge
    Chapter 24 Walking Support for Visually Impaired Using AR/MR and Virtual Braille Block
  26. Altmetric Badge
    Chapter 25 Effect of Background Element Difference on Regional Cerebral Blood Flow While Viewing Stereoscopic Video Clips
  27. Altmetric Badge
    Chapter 26 Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units
  28. Altmetric Badge
    Chapter 27 A Virtual Rehabilitation System for Occupational Therapy with Hand Motion Capture and Force Feedback
  29. Altmetric Badge
    Chapter 28 iVision: An Assistive System for the Blind Based on Augmented Reality and Machine Learning
  30. Altmetric Badge
    Chapter 29 Relationship Between Eye Movements and Individual Differences in Motion Sickness Susceptibility While Viewing Stereoscopic Movies Under Controlled Consciousness
  31. Altmetric Badge
    Chapter 30 HoloPrognosis - An AR-Based Serious Exercise Game for Early Stage Parkinson’s Disease Patients
  32. Altmetric Badge
    Chapter 31 A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs After Stroke
  33. Altmetric Badge
    Chapter 32 Usable and Accessible Robot Programming System for People Who Are Visually Impaired
  34. Altmetric Badge
    Chapter 33 Lego Robots in Puppet Play for Children with Cerebral Palsy
  35. Altmetric Badge
    Chapter 34 Being Aware of One’s Self in the Auto-generated Chat with a Communication Robot
  36. Altmetric Badge
    Chapter 35 Voice User Interfaces for Service Robots: Design Principles and Methodology
  37. Altmetric Badge
    Chapter 36 Robotic Cane for the Visually Impaired
Attention for Chapter 26: Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units
Altmetric Badge


2 Dimensions

Readers on

33 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units
Chapter number 26
Book title
Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies
Published by
Springer, Cham, July 2020
DOI 10.1007/978-3-030-49282-3_26
Book ISBNs
978-3-03-049281-6, 978-3-03-049282-3

Maria Matsangidou, Eirini Schiza, Marios Hadjiaros, Kleanthis C. Neokleous, Marios Avraamides, Ersi Papayianni, Fotos Frangoudes, Constantinos S. Pattichis, Matsangidou, Maria, Schiza, Eirini, Hadjiaros, Marios, Neokleous, Kleanthis C., Avraamides, Marios, Papayianni, Ersi, Frangoudes, Fotos, Pattichis, Constantinos S.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 33 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 12%
Student > Bachelor 4 12%
Researcher 2 6%
Student > Ph. D. Student 2 6%
Lecturer 1 3%
Other 4 12%
Unknown 16 48%
Readers by discipline Count As %
Computer Science 6 18%
Engineering 3 9%
Nursing and Health Professions 2 6%
Psychology 1 3%
Unspecified 1 3%
Other 2 6%
Unknown 18 55%