@medienmonolog @GamePsychologe @BenFlavor Poppelaars, M., Lichtwarck-Aschoff, A., Otten, R., & Granic, I. (2021). Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial. Front
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Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial https://t.co/Yv3tr0l2TJ
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Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial https://t.co/uqQvIukj37
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ゲーム系の論文って結構あんのね。探したら面白いの見つかりそうだな 商用ビデオゲームによるうつ病予防の可能性 https://t.co/jMKC3qNlHy https://t.co/hWgEV5CVDO