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Mendeley readers
Chapter title |
Beyond Badges – Gamification for the Real World
|
---|---|
Chapter number | 69 |
Book title |
Entertainment Computing – ICEC 2011
|
Published by |
Springer Berlin Heidelberg, January 2011
|
DOI | 10.1007/978-3-642-24500-8_69 |
Book ISBNs |
978-3-64-224499-5, 978-3-64-224500-8
|
Authors |
Glenn Entis |
Editors |
Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley |
Mendeley readers
The data shown below were compiled from readership statistics for 79 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 2 | 3% |
United States | 2 | 3% |
Brazil | 2 | 3% |
Netherlands | 1 | 1% |
Norway | 1 | 1% |
Switzerland | 1 | 1% |
Australia | 1 | 1% |
Spain | 1 | 1% |
Finland | 1 | 1% |
Other | 0 | 0% |
Unknown | 67 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 21 | 27% |
Student > Ph. D. Student | 16 | 20% |
Student > Bachelor | 8 | 10% |
Researcher | 4 | 5% |
Lecturer | 4 | 5% |
Other | 16 | 20% |
Unknown | 10 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 23 | 29% |
Social Sciences | 19 | 24% |
Business, Management and Accounting | 11 | 14% |
Engineering | 3 | 4% |
Psychology | 2 | 3% |
Other | 7 | 9% |
Unknown | 14 | 18% |