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Knowledge, Information and Creativity Support Systems

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Cover of 'Knowledge, Information and Creativity Support Systems'

Table of Contents

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    Book Overview
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    Chapter 1 The Algorithm of Discovery: Making Discoveries on Demand
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    Chapter 2 The Art of Anticipatory Decision Making
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    Chapter 3 On Modeling Human-Computer Co-Creativity
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    Chapter 4 Comparison of the Two Companies’ Staff by the Group Idea-Marathon Training on Creativity and Motivation
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    Chapter 5 Using Appropriate Context Models for CARS Context Modelling
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    Chapter 6 Computational Creativity for Intelligence Analysis
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    Chapter 7 Bus Scheduling in Dynamical Urban Transport Networks with the use of Genetic Algorithms and High Performance Computing Technologies
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    Chapter 8 MCDA and LCSA—A Note on the Aggregation of Preferences
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    Chapter 9 A Model for Managing Organizational Knowledge in the Context of the Shared Services Supported by the E-Learning
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    Chapter 10 Online Communities of Practice: Social or Cognitive Arenas?
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    Chapter 11 Knowledge Extraction and Annotation Tools to Support Creativity at the Initial Stage of Product Design: Requirements and Assessment
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    Chapter 12 Web Board Question Answering System on Problem-Solving Through Problem Clusters
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    Chapter 13 A PHR Front-End System with the Facility of Data Migration from Printed Forms
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    Chapter 14 Investigating Unit Weighting and Unit Selection Factors in Thai Multi-document Summarization
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    Chapter 15 On the Use of Character Affinities for Story Plot Generation
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    Chapter 16 Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata
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    Chapter 17 Application of Rough Sets in k Nearest Neighbours Algorithm for Classification of Incomplete Samples
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    Chapter 18 An Application of Firefly Algorithm to Position Traffic in NoSQL Database Systems
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    Chapter 19 Length of Hospital Stay and Quality of Care
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    Chapter 20 Bio-inspired Hybrid Intelligent Method for Detecting Android Malware
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    Chapter 21 Predicting the Impact of Advertisements on Web Pages Aesthetic Impressions
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    Chapter 22 OntOSN—An Integrated Ontology for the Business-Driven Analysis of Online Social Networks
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    Chapter 23 Educators as Game Developers—Model-Driven Visual Programming of Serious Games
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    Chapter 24 First Year Students’ Algorithmic Skills in Tertiary Computer Science Education
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    Chapter 25 Implementing a Social Networking Educational System for Teachers’ Training
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    Chapter 26 Virtual Environment for Creative and Collaborative Learning
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    Chapter 27 A Semiotic and Cognitive Approach to the Semantic Indexation of Digital Learning Resources
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    Chapter 28 The Significance of ‘Ba’ for the Successful Formation of Autonomous Personal Knowledge Management Systems
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    Chapter 29 The Significance of Memes for the Successful Formation of Autonomous Personal Knowledge Management Systems
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    Chapter 30 Computer Creativity in Games—How Much Knowledge Is Needed?
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    Chapter 31 When Engineering and Design Students Collaborate: The Case of a Website Development Workshop
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    Chapter 32 Knowledge-Managing Organizational Change Effectors, Affectors and Modulators in an Oil and Gas Sector Environment
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    Chapter 33 From Computational Creativity Metrics to the Principal Components of Human Creativity
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    Chapter 34 A Social Creativity Support Tool Enhanced by Recommendation Algorithms: The Case of Software Architecture Design
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    Chapter 35 The Approach to the Extension of the CLAVIRE Cloud Platform for Researchers’ Collaboration
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    Chapter 36 iDAF-drum: Supporting Practice of Drumstick Control by Exploiting Insignificantly Delayed Auditory Feedback
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    Chapter 37 Novel Methods for Analyzing Random Effects on ANOVA and Regression Techniques
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    Chapter 38 nVidia CUDA Platform in Graph Visualization
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    Chapter 39 A Method for Opinion Mining of Coffee Service Quality and Customer Value by Mining Twitter
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    Chapter 40 Using Wiki as a Collaboration Platform for Software Requirements and Design
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    Chapter 41 Enhancing Software Architecture via a Knowledge Management and Collaboration Tool
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    Chapter 42 Collaborative Requirement Prioritization for an E-Recruitment Platform for Qualified but Disadvantaged Individuals
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    Chapter 43 Text Comparison Visualization from Two Information Sources by Network Merging and Integration
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    Chapter 44 Collective Knowledge and Creativity: The Future of Citizen Science in the Humanities
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    Chapter 45 Aligning Performance Assessments with Standards: A Practical Framework for Improving Student Achievement in Vocational Education
Overall attention for this book and its chapters
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Title
Knowledge, Information and Creativity Support Systems
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-27478-2
ISBNs
978-3-31-927477-5, 978-3-31-927478-2
Editors

Susumu Kunifuji, George Angelos Papadopoulos, Andrzej M.J. Skulimowski, Janusz Kacprzyk

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 2%
Turkey 1 2%
Unknown 45 96%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 15%
Student > Master 4 9%
Librarian 2 4%
Student > Doctoral Student 2 4%
Other 1 2%
Other 2 4%
Unknown 29 62%
Readers by discipline Count As %
Computer Science 8 17%
Business, Management and Accounting 4 9%
Engineering 3 6%
Social Sciences 2 4%
Environmental Science 1 2%
Other 0 0%
Unknown 29 62%