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Assessment in Game-Based Learning

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Cover of 'Assessment in Game-Based Learning'

Table of Contents

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    Book Overview
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    Chapter 1 Assessment for Game-Based Learning
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    Chapter 2 Are All Games the Same?
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    Chapter 3 The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
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    Chapter 4 Games, Learning, and Assessment
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    Chapter 5 Three Things Game Designers Need to Know About Assessment
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    Chapter 6 Patterns of Game Playing Behavior as Indicators of Mastery
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    Chapter 7 Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
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    Chapter 8 Information Trails: In-Process Assessment of Game-Based Learning
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    Chapter 9 Timed Report Measures Learning: Game-Based Embedded Assessment
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    Chapter 10 Driving Assessment of Students’ Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
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    Chapter 11 Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
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    Chapter 12 Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
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    Chapter 13 Innovative Assessment Technologies in Educational Games Designed for Young Students
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    Chapter 14 Interactivity 3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
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    Chapter 15 Measurement Principles for Gaming
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    Chapter 16 Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
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    Chapter 17 Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
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    Chapter 18 Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning
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    Chapter 19 Assessment of Student’s Emotions in Game-Based Learning
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    Chapter 20 Designing for Participation in Educational Video Games
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    Chapter 21 Computer Games as Preparation for Future Learning
Overall attention for this book and its chapters
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Citations

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Title
Assessment in Game-Based Learning
Published by
Springer-Verlag New York, May 2012
DOI 10.1007/978-1-4614-3546-4
ISBNs
978-1-4614-3545-7, 978-1-4614-3546-4, 978-1-4899-9601-5
Authors

Scalise, Kathleen, Wilson, Mark

Editors

Dirk Ifenthaler, Deniz Eseryel, Xun Ge

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 336 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 6 2%
Australia 2 <1%
Malaysia 1 <1%
Korea, Republic of 1 <1%
Brazil 1 <1%
Netherlands 1 <1%
United Kingdom 1 <1%
Finland 1 <1%
Greece 1 <1%
Other 1 <1%
Unknown 320 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 70 21%
Student > Ph. D. Student 50 15%
Researcher 28 8%
Student > Bachelor 26 8%
Student > Doctoral Student 22 7%
Other 60 18%
Unknown 80 24%
Readers by discipline Count As %
Social Sciences 70 21%
Computer Science 52 15%
Psychology 27 8%
Arts and Humanities 16 5%
Engineering 16 5%
Other 61 18%
Unknown 94 28%