↓ Skip to main content

Assessment in Game-Based Learning

Overview of attention for book
Cover of 'Assessment in Game-Based Learning'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Assessment for Game-Based Learning
  3. Altmetric Badge
    Chapter 2 Are All Games the Same?
  4. Altmetric Badge
    Chapter 3 The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
  5. Altmetric Badge
    Chapter 4 Games, Learning, and Assessment
  6. Altmetric Badge
    Chapter 5 Three Things Game Designers Need to Know About Assessment
  7. Altmetric Badge
    Chapter 6 Patterns of Game Playing Behavior as Indicators of Mastery
  8. Altmetric Badge
    Chapter 7 Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
  9. Altmetric Badge
    Chapter 8 Information Trails: In-Process Assessment of Game-Based Learning
  10. Altmetric Badge
    Chapter 9 Timed Report Measures Learning: Game-Based Embedded Assessment
  11. Altmetric Badge
    Chapter 10 Driving Assessment of Students’ Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
  12. Altmetric Badge
    Chapter 11 Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
  13. Altmetric Badge
    Chapter 12 Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
  14. Altmetric Badge
    Chapter 13 Innovative Assessment Technologies in Educational Games Designed for Young Students
  15. Altmetric Badge
    Chapter 14 Interactivity 3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
  16. Altmetric Badge
    Chapter 15 Measurement Principles for Gaming
  17. Altmetric Badge
    Chapter 16 Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
  18. Altmetric Badge
    Chapter 17 Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
  19. Altmetric Badge
    Chapter 18 Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning
  20. Altmetric Badge
    Chapter 19 Assessment of Student’s Emotions in Game-Based Learning
  21. Altmetric Badge
    Chapter 20 Designing for Participation in Educational Video Games
  22. Altmetric Badge
    Chapter 21 Computer Games as Preparation for Future Learning
Attention for Chapter 2: Are All Games the Same?
Altmetric Badge

Citations

dimensions_citation
123 Dimensions

Readers on

mendeley
31 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Are All Games the Same?
Chapter number 2
Book title
Assessment in Game-Based Learning
Published by
Springer, New York, NY, January 2012
DOI 10.1007/978-1-4614-3546-4_2
Book ISBNs
978-1-4614-3545-7, 978-1-4614-3546-4
Authors

P. G. Schrader, Michael McCreery, Schrader, P. G., McCreery, Michael

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 1 3%
United States 1 3%
Australia 1 3%
Unknown 28 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 16%
Student > Ph. D. Student 5 16%
Student > Doctoral Student 3 10%
Lecturer 2 6%
Student > Bachelor 2 6%
Other 6 19%
Unknown 8 26%
Readers by discipline Count As %
Social Sciences 8 26%
Computer Science 6 19%
Medicine and Dentistry 2 6%
Agricultural and Biological Sciences 1 3%
Psychology 1 3%
Other 4 13%
Unknown 9 29%