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Augmented Reality and Virtual Reality

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Cover of 'Augmented Reality and Virtual Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Augmented Reality in Real Stores: Empirical Evidence from Consumers’ Interaction with AR in a Retail Format
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    Chapter 2 V-Commerce in Retail: Nature and Potential Impact
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    Chapter 3 A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future Directions
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    Chapter 4 What We Don’t Know. The Effect of Realism in Virtual Reality on Experience and Behaviour
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    Chapter 5 Adapting Jake Knapp’s Design Sprint Approach for AR/VR Applications in Digital Heritage
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    Chapter 6 Designing Valuable Augmented Reality Tourism Application Experiences
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    Chapter 7 Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users
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    Chapter 8 A Case Study: Assessing Effectiveness of the Augmented Reality Application in Augusta Raurica
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    Chapter 9 Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourism
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    Chapter 10 Tourism Marketers Perspectives on Enriching Visitors City Experience with Augmented Reality: An Exploratory Study
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    Chapter 11 Creating Virtual Reality in a Business and Technology Educational Context
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    Chapter 12 Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation
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    Chapter 13 Cultural Heritage Objects in Education by Virtual and Augmented Reality
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    Chapter 14 To Have and Vehold: Marrying Museum Objects and Virtual Collections via AR
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    Chapter 15 A Tool, not a Toy: Using Virtual Reality to Evaluate the Communication Between Autonomous Vehicles and Pedestrians
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    Chapter 16 Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide
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    Chapter 17 Recommender System as the Support for Binaural Audio
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    Chapter 18 Virtual Reality References in Design Problem Solving: Towards an Understanding of Affect-Cognition Interaction in Conceptual Design
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    Chapter 19 Intuitive Hand Gestures for the Interaction with Information Visualizations in Virtual Reality
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    Chapter 20 Pulmonary Rehabilitation in Virtual Reality for COPD Patients
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    Chapter 21 Exploring Surgeon’s Acceptance of Virtual Reality Headset for Training
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    Chapter 22 Evaluation of Virtual Reality in Orthopaedic Training—A Pioneering Pilot Study
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    Chapter 23 Towards the Essence of Cinematic VR: Embracing New Technologies to Define a Medium
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Title
Augmented Reality and Virtual Reality
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-06246-0
ISBNs
978-3-03-006245-3, 978-3-03-006246-0
Editors

M. Claudia tom Dieck, Timothy Jung

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 7 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 29%
Student > Postgraduate 1 14%
Lecturer 1 14%
Student > Master 1 14%
Student > Ph. D. Student 1 14%
Other 1 14%
Readers by discipline Count As %
Design 4 57%
Unspecified 1 14%
Materials Science 1 14%
Business, Management and Accounting 1 14%