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Augmented Reality and Virtual Reality

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Cover of 'Augmented Reality and Virtual Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Augmented Reality in Real Stores: Empirical Evidence from Consumers’ Interaction with AR in a Retail Format
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    Chapter 2 V-Commerce in Retail: Nature and Potential Impact
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    Chapter 3 A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future Directions
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    Chapter 4 What We Don’t Know. The Effect of Realism in Virtual Reality on Experience and Behaviour
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    Chapter 5 Adapting Jake Knapp’s Design Sprint Approach for AR/VR Applications in Digital Heritage
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    Chapter 6 Designing Valuable Augmented Reality Tourism Application Experiences
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    Chapter 7 Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users
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    Chapter 8 A Case Study: Assessing Effectiveness of the Augmented Reality Application in Augusta Raurica
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    Chapter 9 Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourism
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    Chapter 10 Tourism Marketers Perspectives on Enriching Visitors City Experience with Augmented Reality: An Exploratory Study
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    Chapter 11 Creating Virtual Reality in a Business and Technology Educational Context
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    Chapter 12 Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation
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    Chapter 13 Cultural Heritage Objects in Education by Virtual and Augmented Reality
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    Chapter 14 To Have and Vehold: Marrying Museum Objects and Virtual Collections via AR
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    Chapter 15 A Tool, not a Toy: Using Virtual Reality to Evaluate the Communication Between Autonomous Vehicles and Pedestrians
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    Chapter 16 Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide
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    Chapter 17 Recommender System as the Support for Binaural Audio
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    Chapter 18 Virtual Reality References in Design Problem Solving: Towards an Understanding of Affect-Cognition Interaction in Conceptual Design
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    Chapter 19 Intuitive Hand Gestures for the Interaction with Information Visualizations in Virtual Reality
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    Chapter 20 Pulmonary Rehabilitation in Virtual Reality for COPD Patients
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    Chapter 21 Exploring Surgeon’s Acceptance of Virtual Reality Headset for Training
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    Chapter 22 Evaluation of Virtual Reality in Orthopaedic Training—A Pioneering Pilot Study
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    Chapter 23 Towards the Essence of Cinematic VR: Embracing New Technologies to Define a Medium
Attention for Chapter 7: Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users
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Citations

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Chapter title
Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users
Chapter number 7
Book title
Information Literacy in Everyday Life
Published by
Springer, Cham, February 2019
DOI 10.1007/978-3-030-06246-0_7
Book ISBNs
978-3-03-013471-6, 978-3-03-013472-3, 978-3-03-006245-3, 978-3-03-006246-0
Authors

M. Claudia tom Dieck, Timothy Jung, Eleni Michopoulou, tom Dieck, M. Claudia, Jung, Timothy, Michopoulou, Eleni

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 45 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 18%
Student > Bachelor 5 11%
Lecturer 3 7%
Student > Master 3 7%
Student > Postgraduate 3 7%
Other 5 11%
Unknown 18 40%
Readers by discipline Count As %
Business, Management and Accounting 7 16%
Arts and Humanities 4 9%
Engineering 4 9%
Computer Science 3 7%
Social Sciences 3 7%
Other 3 7%
Unknown 21 47%