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Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation

Overview of attention for article published in Frontiers in Virtual Reality, September 2021
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Mentioned by

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3 X users

Citations

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1 Dimensions

Readers on

mendeley
2 Mendeley
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Title
Editorial: Exploring Human-Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation
Published in
Frontiers in Virtual Reality, September 2021
DOI 10.3389/frvir.2021.754020
Authors

Rachel Proffitt, Stephanie Glegg, Tal Krasovsky, Belinda Lange, Danielle Levac, Anat V. Lubetzky, Wendy A. Powell, Maxime T. Robert

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 1 50%
Student > Bachelor 1 50%
Readers by discipline Count As %
Biochemistry, Genetics and Molecular Biology 1 50%
Engineering 1 50%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 September 2021.
All research outputs
#17,732,227
of 25,992,468 outputs
Outputs from Frontiers in Virtual Reality
#1
of 1 outputs
Outputs of similar age
#267,515
of 437,147 outputs
Outputs of similar age from Frontiers in Virtual Reality
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one is in the 21st percentile – i.e., 21% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1 research outputs from this source. They receive a mean Attention Score of 1.0. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 437,147 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 28th percentile – i.e., 28% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them