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Cognitive Training

Overview of attention for book
Attention for Chapter 10: Action Video-Game Training and Its Effects on Perception and Attentional Control
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Citations

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57 Dimensions

Readers on

mendeley
49 Mendeley
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1 CiteULike
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Chapter title
Action Video-Game Training and Its Effects on Perception and Attentional Control
Chapter number 10
Book title
Cognitive Training
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42662-4_10
Book ISBNs
978-3-31-942660-0, 978-3-31-942662-4
Authors

C. Shawn Green, Thomas Gorman, Daphne Bavelier

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 49 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 10 20%
Researcher 7 14%
Student > Master 6 12%
Student > Bachelor 4 8%
Other 3 6%
Other 5 10%
Unknown 14 29%
Readers by discipline Count As %
Psychology 15 31%
Computer Science 4 8%
Neuroscience 2 4%
Medicine and Dentistry 2 4%
Sports and Recreations 2 4%
Other 9 18%
Unknown 15 31%