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Mendeley readers
Chapter title |
The Technoludic Film:Images of Video Games in Movies (1973–2001)
|
---|---|
Chapter number | 37 |
Book title |
Entertainment Computing
|
Published by |
Springer, Boston, MA, January 2003
|
DOI | 10.1007/978-0-387-35660-0_37 |
Book ISBNs |
978-1-4757-5153-6, 978-0-387-35660-0
|
Authors |
Matteo Bittanti, Bittanti, Matteo |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 8% |
France | 1 | 4% |
Canada | 1 | 4% |
Australia | 1 | 4% |
Greece | 1 | 4% |
Russia | 1 | 4% |
Unknown | 17 | 71% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 5 | 21% |
Lecturer | 4 | 17% |
Student > Ph. D. Student | 3 | 13% |
Student > Bachelor | 2 | 8% |
Professor > Associate Professor | 2 | 8% |
Other | 6 | 25% |
Unknown | 2 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 9 | 38% |
Arts and Humanities | 5 | 21% |
Design | 3 | 13% |
Computer Science | 1 | 4% |
Psychology | 1 | 4% |
Other | 1 | 4% |
Unknown | 4 | 17% |