You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Connecting the Real World and Virtual World through Gaming
|
---|---|
Chapter number | 7 |
Book title |
Building the Information Society
|
Published by |
Springer, Boston, MA, January 2004
|
DOI | 10.1007/978-1-4020-8157-6_7 |
Book ISBNs |
978-1-4020-8156-9, 978-1-4020-8157-6
|
Authors |
Adrian David Cheok, Goh Kok Hwee, Liu Wei, Jason Teo, Teo Sze Lee, Farzam Farbiz, Lee Shang Ping |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Portugal | 1 | 6% |
Belgium | 1 | 6% |
Canada | 1 | 6% |
Unknown | 14 | 82% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 24% |
Student > Doctoral Student | 3 | 18% |
Professor | 2 | 12% |
Student > Bachelor | 2 | 12% |
Researcher | 2 | 12% |
Other | 1 | 6% |
Unknown | 3 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 35% |
Psychology | 4 | 24% |
Philosophy | 1 | 6% |
Business, Management and Accounting | 1 | 6% |
Medicine and Dentistry | 1 | 6% |
Other | 2 | 12% |
Unknown | 2 | 12% |