↓ Skip to main content

Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods

Overview of attention for book
Cover of 'Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Universal Design Approaches Among Norwegian Experts
  3. Altmetric Badge
    Chapter 2 Exploring Summative Depictions of Older User Experiences Learning and Adopting New Technologies
  4. Altmetric Badge
    Chapter 3 Universal Design in Ambient Intelligent Environments
  5. Altmetric Badge
    Chapter 4 A Systematic Approach to Support Conceptual Design of Inclusive Products
  6. Altmetric Badge
    Chapter 5 Visual Capabilities: What Do Graphic Designers Want to See?
  7. Altmetric Badge
    Chapter 6 Inclusion Through Digital Social Innovations: Modelling an Ecosystem of Drivers and Barriers
  8. Altmetric Badge
    Chapter 7 Older People’s Use of Tablets and Smartphones: A Review of Research
  9. Altmetric Badge
    Chapter 8 Achieving Universal Design: One if by Product, Two if by Process, Three if by Panacea
  10. Altmetric Badge
    Chapter 9 Universal Design of Mobile Apps: Making Weather Information Accessible
  11. Altmetric Badge
    Chapter 10 A Conceptual Framework for Integrating Inclusive Design into Design Education
  12. Altmetric Badge
    Chapter 11 A Review of Interactive Technologies Supporting Universal Design Practice
  13. Altmetric Badge
    Chapter 12 A Case for Adaptation to Enhance Usability and Accessibility of Library Resource Discovery Tools
  14. Altmetric Badge
    Chapter 13 The Usability and Acceptability of Tablet Computers for Older People in Thailand and the United Kingdom
  15. Altmetric Badge
    Chapter 14 Developing Heuristics for Evaluating the Accessibility of Digital Library Interfaces
  16. Altmetric Badge
    Chapter 15 Game Accessibility Evaluation Methods: A Literature Survey
  17. Altmetric Badge
    Chapter 16 Accessibility Challenges of Hybrid Mobile Applications
  18. Altmetric Badge
    Chapter 17 Young Computer Scientists’ Perceptions of Older Users of Smartphones and Related Technologies
  19. Altmetric Badge
    Chapter 18 Obtaining Experiential Data on Assistive Technology Device Abandonment
  20. Altmetric Badge
    Chapter 19 Supporting Accessibility in Higher Education Information Systems: A 2016 Update
  21. Altmetric Badge
    Chapter 20 Bringing Accessibility into the Multilingual Web Production Chain
  22. Altmetric Badge
    Chapter 21 Usability of Mobile Consumer Applications for Individuals Aging with Multiple Sclerosis
  23. Altmetric Badge
    Chapter 22 Usability of University Websites: A Systematic Review
  24. Altmetric Badge
    Chapter 23 Interaction Behind the Scenes: Exploring Knowledge and User Intent in Interactive Decision-Making Processes
  25. Altmetric Badge
    Chapter 24 An Object Visit Recommender Supported in Multiple Visitors and Museums
  26. Altmetric Badge
    Chapter 25 Video Summarization for Expression Analysis of Motor Vehicle Operators
  27. Altmetric Badge
    Chapter 26 HAIL Gmail: Email with Hierarchical Adaptive Interface Layout
  28. Altmetric Badge
    Chapter 27 Colors Similarity Computation for User Interface Adaptation
  29. Altmetric Badge
    Chapter 28 On Capturing Older Adults’ Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework
  30. Altmetric Badge
    Chapter 29 Employing Personalized Shortcut Options and Group Recommending Options for Improving the Usability of User Interface of Hospital Self-service Registration Kiosks
  31. Altmetric Badge
    Chapter 30 Abstraction Levels as Support for UX Design of User’s Interaction Logs
  32. Altmetric Badge
    Chapter 31 Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning
  33. Altmetric Badge
    Chapter 32 Marketing Intelligence and Automation – An Approach Associated with Tourism in Order to Obtain Economic Benefits for a Region
  34. Altmetric Badge
    Chapter 33 A Scheme for Multimodal Component Recommendation
  35. Altmetric Badge
    Chapter 34 MyAutoIconPlat: An Automatic Platform for Icons Creation
  36. Altmetric Badge
    Chapter 35 Adaptive Card Design UI Implementation for an Augmented Reality Museum Application
  37. Altmetric Badge
    Chapter 36 Tracing Personal Data Using Comics
  38. Altmetric Badge
    Chapter 37 Interpretable Feature Maps for Robot Attention
  39. Altmetric Badge
    Chapter 38 Design of a Multisensory Stimulus Delivery System for Investigating Response Trajectories in Infancy
  40. Altmetric Badge
    Chapter 39 Designing for Children Using the RtD and HCD Approaches
  41. Altmetric Badge
    Chapter 40 The Relationship Between the Parents’ Feeding Practices and Children’s Eating Behavior
  42. Altmetric Badge
    Chapter 41 Inclusive Toys for Rehabilitation of Children with Disability: A Systematic Review
  43. Altmetric Badge
    Chapter 42 “DIY” Prototyping of Teaching Materials for Visually Impaired Children: Usage and Satisfaction of Professionals
  44. Altmetric Badge
    Chapter 43 “Tell Your Day”: Developing Multimodal Interaction Applications for Children with ASD
  45. Altmetric Badge
    Chapter 44 A Highly Customizable Parent-Child Word-Learning Mobile Game for Chinese Children with Autism
  46. Altmetric Badge
    Chapter 45 Design of a Tablet Game to Assess the Hand Movement in Children with Autism
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

7 tweeters


2 Dimensions

Readers on

31 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-58706-6
978-3-31-958705-9, 978-3-31-958706-6

Margherita Antona, Constantine Stephanidis

Twitter Demographics

The data shown below were collected from the profiles of 7 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 31 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 10%
Student > Master 3 10%
Researcher 3 10%
Student > Bachelor 2 6%
Lecturer > Senior Lecturer 1 3%
Other 3 10%
Unknown 16 52%
Readers by discipline Count As %
Computer Science 6 19%
Engineering 2 6%
Business, Management and Accounting 1 3%
Economics, Econometrics and Finance 1 3%
Linguistics 1 3%
Other 1 3%
Unknown 19 61%