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Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods

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Cover of 'Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods'

Table of Contents

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    Book Overview
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    Chapter 1 Universal Design Approaches Among Norwegian Experts
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    Chapter 2 Exploring Summative Depictions of Older User Experiences Learning and Adopting New Technologies
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    Chapter 3 Universal Design in Ambient Intelligent Environments
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    Chapter 4 A Systematic Approach to Support Conceptual Design of Inclusive Products
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    Chapter 5 Visual Capabilities: What Do Graphic Designers Want to See?
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    Chapter 6 Inclusion Through Digital Social Innovations: Modelling an Ecosystem of Drivers and Barriers
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    Chapter 7 Older People’s Use of Tablets and Smartphones: A Review of Research
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    Chapter 8 Achieving Universal Design: One if by Product, Two if by Process, Three if by Panacea
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    Chapter 9 Universal Design of Mobile Apps: Making Weather Information Accessible
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    Chapter 10 A Conceptual Framework for Integrating Inclusive Design into Design Education
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    Chapter 11 A Review of Interactive Technologies Supporting Universal Design Practice
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    Chapter 12 A Case for Adaptation to Enhance Usability and Accessibility of Library Resource Discovery Tools
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    Chapter 13 The Usability and Acceptability of Tablet Computers for Older People in Thailand and the United Kingdom
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    Chapter 14 Developing Heuristics for Evaluating the Accessibility of Digital Library Interfaces
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    Chapter 15 Game Accessibility Evaluation Methods: A Literature Survey
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    Chapter 16 Accessibility Challenges of Hybrid Mobile Applications
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    Chapter 17 Young Computer Scientists’ Perceptions of Older Users of Smartphones and Related Technologies
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    Chapter 18 Obtaining Experiential Data on Assistive Technology Device Abandonment
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    Chapter 19 Supporting Accessibility in Higher Education Information Systems: A 2016 Update
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    Chapter 20 Bringing Accessibility into the Multilingual Web Production Chain
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    Chapter 21 Usability of Mobile Consumer Applications for Individuals Aging with Multiple Sclerosis
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    Chapter 22 Usability of University Websites: A Systematic Review
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    Chapter 23 Interaction Behind the Scenes: Exploring Knowledge and User Intent in Interactive Decision-Making Processes
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    Chapter 24 An Object Visit Recommender Supported in Multiple Visitors and Museums
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    Chapter 25 Video Summarization for Expression Analysis of Motor Vehicle Operators
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    Chapter 26 HAIL Gmail: Email with Hierarchical Adaptive Interface Layout
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    Chapter 27 Colors Similarity Computation for User Interface Adaptation
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    Chapter 28 On Capturing Older Adults’ Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework
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    Chapter 29 Employing Personalized Shortcut Options and Group Recommending Options for Improving the Usability of User Interface of Hospital Self-service Registration Kiosks
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    Chapter 30 Abstraction Levels as Support for UX Design of User’s Interaction Logs
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    Chapter 31 Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning
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    Chapter 32 Marketing Intelligence and Automation – An Approach Associated with Tourism in Order to Obtain Economic Benefits for a Region
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    Chapter 33 A Scheme for Multimodal Component Recommendation
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    Chapter 34 MyAutoIconPlat: An Automatic Platform for Icons Creation
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    Chapter 35 Adaptive Card Design UI Implementation for an Augmented Reality Museum Application
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    Chapter 36 Tracing Personal Data Using Comics
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    Chapter 37 Interpretable Feature Maps for Robot Attention
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    Chapter 38 Design of a Multisensory Stimulus Delivery System for Investigating Response Trajectories in Infancy
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    Chapter 39 Designing for Children Using the RtD and HCD Approaches
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    Chapter 40 The Relationship Between the Parents’ Feeding Practices and Children’s Eating Behavior
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    Chapter 41 Inclusive Toys for Rehabilitation of Children with Disability: A Systematic Review
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    Chapter 42 “DIY” Prototyping of Teaching Materials for Visually Impaired Children: Usage and Satisfaction of Professionals
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    Chapter 43 “Tell Your Day”: Developing Multimodal Interaction Applications for Children with ASD
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    Chapter 44 A Highly Customizable Parent-Child Word-Learning Mobile Game for Chinese Children with Autism
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    Chapter 45 Design of a Tablet Game to Assess the Hand Movement in Children with Autism
Overall attention for this book and its chapters
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Mentioned by

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7 tweeters

Citations

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Readers on

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Title
Universal Access in Human–Computer Interaction. Design and Development Approaches and Methods
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-58706-6
ISBNs
978-3-31-958705-9, 978-3-31-958706-6
Editors

Margherita Antona, Constantine Stephanidis

Twitter Demographics

The data shown below were collected from the profiles of 7 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 31 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 10%
Student > Master 3 10%
Researcher 3 10%
Student > Bachelor 2 6%
Lecturer > Senior Lecturer 1 3%
Other 3 10%
Unknown 16 52%
Readers by discipline Count As %
Computer Science 6 19%
Engineering 2 6%
Business, Management and Accounting 1 3%
Economics, Econometrics and Finance 1 3%
Linguistics 1 3%
Other 1 3%
Unknown 19 61%