You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios
|
---|---|
Chapter number | 17 |
Book title |
Collaboration and Technology
|
Published by |
Springer, Cham, September 2014
|
DOI | 10.1007/978-3-319-10166-8_17 |
Book ISBNs |
978-3-31-910165-1, 978-3-31-910166-8
|
Authors |
Geiser Chalco Challco, Dilvan A. Moreira, Riichiro Mizoguchi, Seiji Isotani |
Mendeley readers
The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | 3% |
Colombia | 1 | 2% |
Chile | 1 | 2% |
Finland | 1 | 2% |
Spain | 1 | 2% |
United States | 1 | 2% |
Unknown | 53 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 18 | 30% |
Student > Master | 7 | 12% |
Researcher | 6 | 10% |
Student > Bachelor | 4 | 7% |
Professor > Associate Professor | 4 | 7% |
Other | 11 | 18% |
Unknown | 10 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 28 | 47% |
Business, Management and Accounting | 5 | 8% |
Social Sciences | 4 | 7% |
Arts and Humanities | 2 | 3% |
Design | 2 | 3% |
Other | 3 | 5% |
Unknown | 16 | 27% |