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Human-Computer Interaction - INTERACT 2017

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Cover of 'Human-Computer Interaction - INTERACT 2017'

Table of Contents

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    Book Overview
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    Chapter 1 A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
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    Chapter 2 Automatic Generation of User Interface Layouts for Alternative Screen Orientations
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    Chapter 3 Defining Gestural Interactions for Large Vertical Touch Displays
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    Chapter 4 MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People
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    Chapter 5 Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
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    Chapter 6 Age-Related Effects of Task Difficulty on the Semantic Relevance of Query Reformulations
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    Chapter 7 Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs?
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    Chapter 8 How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
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    Chapter 9 MeViTa: Interactive Visualizations to Help Older Adults with Their Medication Intake Using a Camera-Projector System
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    Chapter 10 Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
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    Chapter 11 Comparing Two Approaches of Tactile Zooming on a Large Pin-Matrix Device
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    Chapter 12 Improve the Accessibility of Tactile Charts
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    Chapter 13 Investigations on Laterotactile Braille Reading
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    Chapter 14 Performance of Accessible Gesture-Based Indic Keyboard
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    Chapter 15 Designing Collaborative Co-Located Interaction for an Artistic Installation
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    Chapter 16 Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
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    Chapter 17 Haunting Space, Social Interaction in a Large-Scale Media Environment
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    Chapter 18 In-the-moment and Beyond: Combining Post-hoc and Real-Time Data for the Study of Audience Perception of Electronic Music Performance
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    Chapter 19 Piano Staircase: Exploring Movement-Based Meaning Making in Interacting with Ambient Media
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    Chapter 20 A Co-design Study of Digital Service Ideas in the Bus Context
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    Chapter 21 Designing for Financial Literacy: Co-design with Children in Rural Sri Lanka
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    Chapter 22 Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
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    Chapter 23 Towards Participatory Prototyping with Older Adults with and Without Cognitive Impairment: Challenges and Lessons Learned
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    Chapter 24 Using Critical Incidents in Workshops to Inform eHealth Design
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    Chapter 25 A Confucian Look at Internet Censorship in China
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    Chapter 26 A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
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    Chapter 27 Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
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    Chapter 28 How Do You Want Your Chatbot? An Exploratory Wizard-of-Oz Study with Young, Urban Indians
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    Chapter 29 Capturing Design Decision Rationale with Decision Cards
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    Chapter 30 Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
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    Chapter 31 Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
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    Chapter 32 On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-Based Cinematographic User Interface
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    Chapter 33 You’ve Got the Moves, We’ve Got the Motion – Understanding and Designing for Cinematographic Camera Motion Control
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12 tweeters

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Title
Human-Computer Interaction - INTERACT 2017
Published by
Springer, Cham, January 2017
DOI 10.1007/978-3-319-67744-6
ISBNs
978-3-31-967743-9, 978-3-31-967744-6
Editors

Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler

Twitter Demographics

The data shown below were collected from the profiles of 12 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 31 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 31 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 7 23%
Student > Ph. D. Student 5 16%
Student > Postgraduate 4 13%
Student > Bachelor 3 10%
Professor 2 6%
Other 4 13%
Unknown 6 19%
Readers by discipline Count As %
Computer Science 10 32%
Psychology 4 13%
Design 3 10%
Social Sciences 3 10%
Business, Management and Accounting 2 6%
Other 3 10%
Unknown 6 19%