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Mendeley readers
Chapter title |
An Empirical Study on the Use of Gamification on IT Courses at Higher Education
|
---|---|
Chapter number | 80 |
Book title |
Teaching and Learning in a Digital World
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-73210-7_80 |
Book ISBNs |
978-3-31-973209-1, 978-3-31-973210-7
|
Authors |
Balázs Barna, Szabina Fodor |
Mendeley readers
The data shown below were compiled from readership statistics for 85 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 85 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 14 | 16% |
Student > Master | 11 | 13% |
Student > Bachelor | 9 | 11% |
Lecturer | 8 | 9% |
Student > Doctoral Student | 5 | 6% |
Other | 14 | 16% |
Unknown | 24 | 28% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 23 | 27% |
Social Sciences | 12 | 14% |
Arts and Humanities | 6 | 7% |
Business, Management and Accounting | 6 | 7% |
Linguistics | 3 | 4% |
Other | 11 | 13% |
Unknown | 24 | 28% |