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Engineering for Human-Computer Interaction

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Cover of 'Engineering for Human-Computer Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Aura: Distraction-Free Ubiquitous Computing
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    Chapter 2 Supporting Casual Interaction Between Intimate Collaborators
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    Chapter 3 Turning the Art of Interface Design into Engineering
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    Chapter 4 Towards a UML for Interactive Systems
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    Chapter 5 An Interdisciplinary Approach for Successfully Integrating Human-Centered Design Methods into Development Processes Practiced by Industrial Software Development Organizations
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    Chapter 6 From Usage Scenarios to Widget Classes
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    Chapter 7 Evaluating Software Architectures for Usability
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    Chapter 8 Interactive System Safety and Usability Enforced with the Development Process
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    Chapter 9 Detecting Multiple Classes of User Errors
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    Chapter 10 Exploring New Uses of Video with VideoSpace
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    Chapter 11 Prototyping Pre-implementation Designs of Virtual Environment Behaviour
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    Chapter 12 QTk - A Mixed Declarative/Procedural Approach for Designing Executable User Interfaces
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    Chapter 13 Consistency in Augmented Reality Systems
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    Chapter 14 Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration
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    Chapter 15 An Organizational Learning Method for Applying Usability Guidelines and Patterns
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    Chapter 16 Pervasive Application Development and the WYSIWYG Pitfall
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    Chapter 17 A Unifying Reference Framework for the Development of Plastic User Interfaces
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    Chapter 18 Building User-Controlled 3D Models and Animations for Inherently-3D Construction Tasks: Which Tool, Which Representation?
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    Chapter 19 Unconstrained vs. Constrained 3D Scene Manipulation
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    Chapter 20 Toward Natural Gesture/Speech Control of a Large Display
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    Chapter 21 An Evaluation of Two Input Devices for Remote Pointing
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    Chapter 22 Does Multi-modal Feedback Help in Everyday Computing Tasks?
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    Chapter 23 Information Sharing with Handheld Appliances
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    Chapter 24 Dynamic Links for Mobile Connected Context-Sensitive Systems
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    Chapter 25 Mobile Collaborative Augmented Reality: The Augmented Stroll
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    Chapter 26 Modelling and Using Sensed Context Information in the Design of Interactive Applications
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    Chapter 27 Delivering Adaptive Web Content Based on Client Computing Resources
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    Chapter 28 How Cultural Needs Affect User Interface Design?
Attention for Chapter 1: Aura: Distraction-Free Ubiquitous Computing
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Chapter title
Aura: Distraction-Free Ubiquitous Computing
Chapter number 1
Book title
Engineering for Human-Computer Interaction
Published by
Springer, Berlin, Heidelberg, January 2001
DOI 10.1007/3-540-45348-2_1
Book ISBNs
978-3-54-043044-5, 978-3-54-045348-2
Authors

David Garlan

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Poland 1 25%
France 1 25%
Unknown 2 50%

Demographic breakdown

Readers by professional status Count As %
Professor 1 25%
Student > Ph. D. Student 1 25%
Student > Master 1 25%
Researcher 1 25%
Professor > Associate Professor 1 25%
Other 0 0%
Readers by discipline Count As %
Computer Science 5 125%