You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Designing Engaging Interaction with Contextual Patterns for an Educational Game
|
---|---|
Chapter number | 39 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_39 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Chien-Sing Lee, Lee, Chien-Sing |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 2 | 10% |
Japan | 1 | 5% |
Australia | 1 | 5% |
Unknown | 17 | 81% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 33% |
Student > Master | 5 | 24% |
Librarian | 2 | 10% |
Student > Postgraduate | 2 | 10% |
Researcher | 2 | 10% |
Other | 1 | 5% |
Unknown | 2 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 43% |
Social Sciences | 4 | 19% |
Design | 2 | 10% |
Arts and Humanities | 2 | 10% |
Agricultural and Biological Sciences | 1 | 5% |
Other | 0 | 0% |
Unknown | 3 | 14% |