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Mendeley readers
Chapter title |
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
|
---|---|
Chapter number | 51 |
Book title |
Technologies for E-Learning and Digital Entertainment
|
Published by |
Springer, Berlin, Heidelberg, June 2008
|
DOI | 10.1007/978-3-540-69736-7_51 |
Book ISBNs |
978-3-54-069734-3, 978-3-54-069736-7
|
Authors |
Sebastian A. Weiß, Wolfgang Müller, Weiß, Sebastian A., Müller, Wolfgang |
Mendeley readers
The data shown below were compiled from readership statistics for 45 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Malaysia | 1 | 2% |
United Kingdom | 1 | 2% |
Japan | 1 | 2% |
United States | 1 | 2% |
Unknown | 40 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 24% |
Student > Ph. D. Student | 8 | 18% |
Researcher | 5 | 11% |
Student > Doctoral Student | 3 | 7% |
Student > Bachelor | 3 | 7% |
Other | 10 | 22% |
Unknown | 5 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 38% |
Social Sciences | 12 | 27% |
Arts and Humanities | 3 | 7% |
Design | 2 | 4% |
Linguistics | 1 | 2% |
Other | 4 | 9% |
Unknown | 6 | 13% |