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Mendeley readers
Chapter title |
Gamification Effect of Loyalty Program and Its Assessment Using Game Refinement Measure: Case Study on Starbucks
|
---|---|
Chapter number | 16 |
Book title |
Computational Science and Technology
|
Published by |
Springer, Singapore, November 2017
|
DOI | 10.1007/978-981-10-8276-4_16 |
Book ISBNs |
978-9-81-108275-7, 978-9-81-108276-4
|
Authors |
Ooi Wei Xin, Long Zuo, Hiroyuki Iida, Norshakirah Aziz, Xin, Ooi Wei, Zuo, Long, Iida, Hiroyuki, Aziz, Norshakirah |
Mendeley readers
The data shown below were compiled from readership statistics for 64 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 64 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 11 | 17% |
Student > Bachelor | 8 | 13% |
Lecturer | 5 | 8% |
Student > Ph. D. Student | 4 | 6% |
Lecturer > Senior Lecturer | 2 | 3% |
Other | 4 | 6% |
Unknown | 30 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 17% |
Business, Management and Accounting | 10 | 16% |
Psychology | 3 | 5% |
Unspecified | 1 | 2% |
Linguistics | 1 | 2% |
Other | 6 | 9% |
Unknown | 32 | 50% |