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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Suspending Virtual Disbelief: A Perspective on Narrative Coherence
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    Chapter 2 Four Quantitative Metrics Describing Narrative Conflict
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    Chapter 3 The Expressive Space of IDS-as-Art
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    Chapter 4 Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytelling
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    Chapter 5 Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for Audiology
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    Chapter 6 Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling
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    Chapter 7 Structural Writing, a Design Principle for Interactive Drama
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    Chapter 8 Genres, structures and strategies in interactive digital narratives: analyzing a body of works created in ASAPS
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    Chapter 9 Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
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    Chapter 10 Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios
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    Chapter 11 Achieving the Illusion of Agency
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    Chapter 12 Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System
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    Chapter 13 Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative
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    Chapter 14 Backstory Authoring for Affective Agents
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    Chapter 15 Emotional Appraisal of Moral Dilemma in Characters
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    Chapter 16 Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch
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    Chapter 17 3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a Parent
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    Chapter 18 Interactive Video Stories from User Generated Content: A School Concert Use Case
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    Chapter 19 Exploring Body Language as Narrative Interface
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    Chapter 20 Reading Again for the First Time: A Model of Rereading in Interactive Stories
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    Chapter 21 Where’s the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms
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    Chapter 22 Sharing Interactive Digital Storytelling Technologies II
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    Chapter 23 Nordic Roleplaying Games – The Narrative Approach: A Practical Introduction
Attention for Chapter 9: Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
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22 Mendeley
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Chapter title
Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
Chapter number 9
Book title
Interactive Storytelling
Published by
Springer, Berlin, Heidelberg, November 2012
DOI 10.1007/978-3-642-34851-8_9
Book ISBNs
978-3-64-234850-1, 978-3-64-234851-8

Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 1 5%
Unknown 21 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 27%
Student > Ph. D. Student 4 18%
Other 3 14%
Student > Bachelor 3 14%
Student > Doctoral Student 2 9%
Other 4 18%
Readers by discipline Count As %
Computer Science 10 45%
Arts and Humanities 4 18%
Design 3 14%
Psychology 1 5%
Environmental Science 1 5%
Other 2 9%
Unknown 1 5%