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HCI in Business, Government and Organizations. Interacting with Information Systems

Overview of attention for book
Cover of 'HCI in Business, Government and Organizations. Interacting with Information Systems'

Table of Contents

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    Book Overview
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    Chapter 1 Advanced Nuclear Interface Modeling Environment (ANIME): A Tool for Developing Human-Computer Interfaces for Experimental Process Control Systems
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    Chapter 2 How Can Emails from Different Types of Leaders Influence Employees?
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    Chapter 3 Discuss Attractive Factor of E-Scooter with Miryoku Engineering and Fuzzy Kano Model
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    Chapter 4 The Relevance of Failure to Ensure Safety in Human-Robot Cooperation in Work Environments
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    Chapter 5 Enhancing IS User Empowerment and Problem-Solving Behavior Through Training and Prompting
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    Chapter 6 Virtual World Versus Real World: An Economic Study of the Cyber Games Participation
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    Chapter 7 Challenges in Research Generalizability: The Need for Standardization of Performance Metrics and Methodology
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    Chapter 8 The Adoption of Physiological Measures as an Evaluation Tool in UX
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    Chapter 9 Project Management Implications and Implementation Roadmap of Human Readiness Levels
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    Chapter 10 Context-Awareness and Mobile HCI: Implications, Challenges and Opportunities
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    Chapter 11 Consumer Involvement in NPD Different Stages
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    Chapter 12 Communication in Co-innovation Networks
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    Chapter 13 Implementing Digital Parliament Innovative Concepts for Citizens and Policy Makers
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    Chapter 14 An Analysis for Difficult Tasks in e-Learning Course Design
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    Chapter 15 Explore the Business Model of MOOCs
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    Chapter 16 Mobile Web Strategy for Cultural Heritage Tourism: A Study on Italian Opera Houses
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    Chapter 17 Improving Healthcare with Wearables: Overcoming the Barriers to Adoption
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    Chapter 18 Are you Willing to see Doctors on Mobile Devices? A Content Analysis of User Reviews of Virtual Consultation Apps
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    Chapter 19 Factors Influencing Acceptance and Continued Use of mHealth Apps
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    Chapter 20 Embedding the Social Features into E-learning System: A Review
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    Chapter 21 Learning as Adventure: An App Designed with Gamification Elements to Facilitate Language Learning
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    Chapter 22 Towards Accepted Smart Interactive Textiles
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    Chapter 23 Smartglasses Used by Forklift Operators: Digital Accident Hazard or Efficient Work Equipment? A Pilot Study
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    Chapter 24 Finger Extension and Flexion: How Does the Trackpad Orientation Influence Product Evaluation in Social Media?
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    Chapter 25 Evaluation of the Usage of Support Vector Machines for People Detection for a Collision Warning System on a Forklift
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    Chapter 26 A Comparison of Attention Estimation Techniques in a Public Display Scenario
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    Chapter 27 Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go
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    Chapter 28 Usage and Physiological Effects of Dynamic Office Workstations - A Field Pilot Study
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    Chapter 29 Driving Under Voluntary and Involuntary Distraction: An Empirical Study of Compensatory Behaviors
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    Chapter 30 Cognitive Load by Context-Sensitive Information Provision Using Binocular Smart Glasses in an Industrial Setting
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    Chapter 31 Modifications of Driver Attention Post-distraction: A Detection Response Task Study
Overall attention for this book and its chapters
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About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (63rd percentile)
  • Good Attention Score compared to outputs of the same age and source (75th percentile)

Mentioned by

4 tweeters


1 Dimensions

Readers on

60 Mendeley
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HCI in Business, Government and Organizations. Interacting with Information Systems
Published by
Lecture notes in computer science, June 2017
DOI 10.1007/978-3-319-58481-2
978-3-31-958480-5, 978-3-31-958481-2

Nah, Fiona Fui-Hoon, Tan, Chuan-Hoo

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 60 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 2%
Unknown 59 98%

Demographic breakdown

Readers by professional status Count As %
Student > Master 15 25%
Student > Ph. D. Student 14 23%
Student > Bachelor 7 12%
Lecturer 5 8%
Researcher 4 7%
Other 5 8%
Unknown 10 17%
Readers by discipline Count As %
Computer Science 15 25%
Business, Management and Accounting 12 20%
Engineering 7 12%
Social Sciences 6 10%
Arts and Humanities 2 3%
Other 6 10%
Unknown 12 20%

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 23 August 2019.
All research outputs
of 15,703,546 outputs
Outputs from Lecture notes in computer science
of 7,595 outputs
Outputs of similar age
of 280,535 outputs
Outputs of similar age from Lecture notes in computer science
of 28 outputs
Altmetric has tracked 15,703,546 research outputs across all sources so far. This one has received more attention than most of these and is in the 70th percentile.
So far Altmetric has tracked 7,595 research outputs from this source. They receive a mean Attention Score of 4.5. This one has gotten more attention than average, scoring higher than 73% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 280,535 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 63% of its contemporaries.
We're also able to compare this research output to 28 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 75% of its contemporaries.