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Playful User Interfaces

Overview of attention for book
Attention for Chapter 12: Designing Games to Discourage Sedentary Behaviour
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Mentioned by

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1 X user

Citations

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11 Dimensions

Readers on

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40 Mendeley
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Chapter title
Designing Games to Discourage Sedentary Behaviour
Chapter number 12
Book title
Playful User Interfaces
Published in
Gaming Media and Social Effects, January 2016
DOI 10.1007/978-981-4560-96-2_12
Book ISBNs
978-9-81-456095-5, 978-9-81-456096-2
Authors

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 3%
Austria 1 3%
United Kingdom 1 3%
Canada 1 3%
Spain 1 3%
United States 1 3%
Unknown 34 85%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 13 33%
Student > Master 9 23%
Student > Bachelor 4 10%
Student > Doctoral Student 2 5%
Student > Postgraduate 2 5%
Other 4 10%
Unknown 6 15%
Readers by discipline Count As %
Computer Science 20 50%
Psychology 4 10%
Design 2 5%
Medicine and Dentistry 2 5%
Business, Management and Accounting 1 3%
Other 2 5%
Unknown 9 23%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 February 2014.
All research outputs
#21,160,107
of 25,992,468 outputs
Outputs from Gaming Media and Social Effects
#1
of 1 outputs
Outputs of similar age
#303,180
of 408,423 outputs
Outputs of similar age from Gaming Media and Social Effects
#1
of 1 outputs
Altmetric has tracked 25,992,468 research outputs across all sources so far. This one is in the 10th percentile – i.e., 10% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1 research outputs from this source. They receive a mean Attention Score of 0.5. This one scored the same or higher as 0 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 408,423 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 14th percentile – i.e., 14% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 1 others from the same source and published within six weeks on either side of this one. This one has scored higher than all of them