You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback
|
---|---|
Chapter number | 9 |
Book title |
Persuasive Technology
|
Published by |
Springer, Cham, May 2014
|
DOI | 10.1007/978-3-319-07127-5_9 |
Book ISBNs |
978-3-31-907126-8, 978-3-31-907127-5
|
Authors |
Norah E. Dunbar, Matthew L. Jensen, Claude H. Miller, Elena Bessarabova, Sara K. Straub, Scott N. Wilson, Javier Elizondo, Judee K. Burgoon, Joseph S. Valacich, Bradley Adame, Yu-Hao Lee, Brianna Lane, Cameron Piercy, David Wilson, Shawn King, Cindy Vincent, Ryan Scheutzler, Dunbar, Norah E., Jensen, Matthew L., Miller, Claude H., Bessarabova, Elena, Straub, Sara K., Wilson, Scott N., Elizondo, Javier, Burgoon, Judee K., Valacich, Joseph S., Adame, Bradley, Lee, Yu-Hao, Lane, Brianna, Piercy, Cameron, Wilson, David, King, Shawn, Vincent, Cindy, Scheutzler, Ryan |
Mendeley readers
The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Korea, Republic of | 1 | 3% |
Spain | 1 | 3% |
United States | 1 | 3% |
Unknown | 35 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 21% |
Researcher | 6 | 16% |
Professor | 5 | 13% |
Student > Master | 5 | 13% |
Student > Doctoral Student | 3 | 8% |
Other | 2 | 5% |
Unknown | 9 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 21% |
Psychology | 7 | 18% |
Social Sciences | 4 | 11% |
Engineering | 2 | 5% |
Decision Sciences | 2 | 5% |
Other | 3 | 8% |
Unknown | 12 | 32% |